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Charge
(The Charge)

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Map Name: Charge (The Charge) Author: Stuart Bee [A&I]Mr.Bee
Walk into the beam to collect ammo and armor.
The sniper deck. Cross the bridge to the opposing teams base.
The second way into the enemy base is the underground tunnel. This is the route is blocked by rocks. A Det pack will be needed to clear the tunnel.
Follow the tunnel until you come to a ladder which leads to the upper level of the enemy base.
The third way in is to rocket or conc jump.
The surface entrance
The two respawn rooms have glass windows which which let you see any enemy entering or leaving your base by the surface level.

"There are 10 flags.

Each team starts with 5 flags so you must steal the flags from each other!

2 points for taking a enemy held flag.
6 for capping the flag.
25 for capping ALL 10 flags.

Tunnels below the bridge can be detpacked and resealed at any time. "



In the center of the each base is a large chamber which links to two flag rooms. One for 5 Blue flags and the other for 5 Red flags.


JMC Star Rating:
4 Stars


Charge - A fast paced flagrun style map which plays better than Flagrun.

JMC


Blue's flag room for Blue Flags


Blue's flag room for Red teams captured flags


DownLoad: Charge.zip
Archive Size: 1.6MB


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Installation
Open the archive using winzip (Use classic mode) and go to action menu and choose Select all. Next choose Unzip, browse to your halflife folder (C:\SIERRA\Half-Life). Make sure to enable winzip's 'Use folder names' option! Next click extract.
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