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Cj2
(Circle Jerk (v2))

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Map Name: Cj2 (Circle Jerk (v2)) Author: Jim "Rev.Hippie" Davis

"Blue team has to carry the flag to the exit.

Red team has to kill the blue flagbearer.

Scoring Information:
Blue: 10 points per cap

Red: 5 points per flagbearer death

The gate can only be opened by the flagbearer or the keybearer.

The key activates the invisibility machine inside the shack near the goal. It turns the blue team invisible for eight seconds, then goes dead for two seconds. The red team sees a warning when this is active.

When the flagbearer goes through the gate or the water, he will hear a chirping noise--that is the alarm, and the red team knows where you are."



JMC Star Rating:
4 Stars


Circle Jerk is a perfect conversion of the TF1 map circjrk3.

JMC


The Blue Team's starting position
Blue must take the card to the gate to open it. Watch out for autosentries on the other side.
Go through the green gate with the flag to score
DownLoad: Cj2.zip
Archive Size: 398KB


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Installation
Unzip and place the (mapname).BSP and (mapname).txt files into your C:\Sierra\HalfLife\Tfc\Maps directory. Create the maps subdirectory within C:\Sierra\HalfLife\TFC if required.
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