"Blue team has to carry the flag to the exit.
Red team has to kill the blue flagbearer.
Scoring Information:
Blue: 10 points per cap
Red: 5 points per flagbearer death
The gate can only be opened by the flagbearer or the keybearer.
The key activates the invisibility machine inside the shack near
the goal. It turns the blue team invisible for eight seconds,
then goes dead for two seconds. The red team sees a warning when
this is active.
When the flagbearer goes through the gate or the water, he will
hear a chirping noise--that is the alarm, and the red team knows
where you are."
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Circle Jerk is a perfect conversion of the TF1 map circjrk3.
JMC
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The Blue Team's starting position |
Blue must take the card to the gate to open it. Watch out for autosentries on the other side. |
Go through the green gate with the flag to score |
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