Red team are given a couple of minutes to setup their defenses. |
Once capturepoint 1 is captured. Blue must proceed on to the next capture. Clearing away the red teams defenses.
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A red sniper defends the second capture point.
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A red sniper fires at a blue soldier approaching the second capture point. |
Closeup view of the cap point 2, HwGuys are best at moving the flag forward. |
(Blue) Follow the sign post to the last capture point, the red team's base. |
Watch out for red teams snipers and autosentries. |
Pick up the flag and continue on to the enemy base. |
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"Dustbowl - Invade and defend
Objective: Blue team must take their flag to
Red team's Headquarters to win the game.
There are two command points on the way
which must be secured in order.
Scoring: Red team - 5 points per minute
Blue team - 30 points per capture
- 50 points for HQ
Other Notes: When a capture point is secured,
spawn points are revised and a new flag
appears. Rounds last 25 minutes."
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The red team must hold their base until the map ends. At this point in the map there is a grate which the blue team can use as a second route into Red's base. |
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As the blue team nears the red base it gets harder to get the flag forward. Red Engineers, Heavy Weapon Guys, Demomen and Snipers combine in defending their base.
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Red's base and the final capture point..
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JMC Star Rating: |
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The attacking (Blue) team score |
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Dustbowl - A large map broken down into three sectors. Constant attacking and defending make this one of the best TF maps ever released.
JMC
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