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Dustbowl
(Invade and defend)

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Map Name: Dustbowl (Invade and defend) Author: Valve Software
The starting point
Red team are given a couple of minutes to setup their defenses.
The first capture point
Once capturepoint 1 is captured. Blue must proceed on to the next capture. Clearing away the red teams defenses.
A red sniper defends the second capture point.
A red sniper fires at a blue soldier approaching the second capture point.
Closeup view of the cap point 2, HwGuys are best at moving the flag forward.
(Blue) Follow the sign post to the last capture point, the red team's base.
Watch out for red teams snipers and autosentries.
Pick up the flag and continue on to the enemy base.

"Dustbowl - Invade and defend

Objective:
Blue team must take their flag to Red team's Headquarters to win the game. There are two command points on the way which must be secured in order.

Scoring:
Red team - 5 points per minute
Blue team - 30 points per capture - 50 points for HQ

Other Notes: When a capture point is secured, spawn points are revised and a new flag appears. Rounds last 25 minutes."



The red team must hold their base until the map ends. At this point in the map there is a grate which the blue team can use as a second route into Red's base.


As the blue team nears the red base it gets harder to get the flag forward. Red Engineers, Heavy Weapon Guys, Demomen and Snipers combine in defending their base.


Red's base and the final capture point..


JMC Star Rating:
5 Stars


The attacking (Blue) team score


Dustbowl - A large map broken down into three sectors. Constant attacking and defending make this one of the best TF maps ever released.

JMC


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Installation
Unzip and place the (mapname).BSP and (mapname).txt files into your C:\Sierra\HalfLife\Tfc\Maps directory. Create the maps subdirectory within C:\Sierra\HalfLife\TFC if required.
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