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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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CTF | *KEA*Monk | 2.3MB |
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CTF | Zouave | 1.1MB |
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Both flags are located in a single room and both sides capture at the same location. How you get from one to the other is up to you. Access to the flags is limited by buttons in the Operations room which allow access for 20 seconds. | ||
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Other | Silv | 509KB |
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The Undead (RED) defends filing cabinet (from Blue) and the skeleton (from Yellow) | |||
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Other | Bluestrike McQueen | 1MB |
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Play as the blue or red team (shrimpers) and try to capture the flags. Both teams have a little base and a capture point, but the flag's are on a third location. To get there you have to pass some easy traps (but not so easy when the other team shoots you) and bring it back to youre team's capture point. | |||
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SniperWar | [ez69]Headless_Horseman | 164KB |
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2 Team All sniper map | |||
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Tater | The Black Turnip | 4.2MB |
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The First ANTI-LLAMA based TFC map. YES - that means no dumbass hwguy gettin all the frags as opposed to the players who use teamwork! This is a murderball based map, in which the ball is replaced by the head of a similar dumbass hwguy! You gotta d/l this map, if even because of the novelty value, but there is a lot more to it as you will see! | |||
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SniperWar | [XyH]LmD | 123KB |
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Kill the enemy team by using you sniper rifle. Scoring: 1 frag per kill. Watch out for the fence. You can climb it but you most likely wont make it. | |||
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SniperWar | Orca | 282KB |
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Red vs. Blue. | |||
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Other | PsychoDude | 308KB |
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One of the first Half-life TFC maps released | |||
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One v One | Russian_Troops aka a2k.Fox | 212KB |
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TFC-style duel map, with TFC-like obstacles | |||
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CTF | Empyre | 739KB |
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These ancient alien ruins were recently discovered floating in Xen space. The structure once had an unknown number of levels both above and below the nine that remain. There is a small bubble of protection around the tower that keeps out the deadly conditions that surrounds it. To leave that bubble is instant death. | |||
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One v One | Sean Clossey | 226KB |
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1 on 1 Soldier War! | |||
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CTF | Gluckon | 258KB |
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CTF | Highlander | 461KB |
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Standard CTF but the flag is up high. Expert TF players only. Grab it by either concing, rocket jumping, grenade jumping or climbing the scaffolding. When you get it, bring it back to your Sniper Deck. Run over your teams icon to capture it. | |||
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CTF | Highlander | 689KB |
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Take your key to the enemy base and deactivate their security, then escape with their flag. | |||
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Other | Highlander | 682KB |
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Take your key to the enemy base and deactivate their security, then escape with their flag. This map has been revised, all the bugs are taken out and some small gameplay enhancing features have been added. | |||
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CTF | Gaidin | 1MB |
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Other | Zero | 37KB |
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Jump what ever way you can up the tunnel, the highest jump wins. | |||
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CTF | Maxime Asselin | 159KB |
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Take enemy flag in their engine room and bring it back to yours. | |||
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CTF | Ginger_Lord aka BIG GINGER BA$HER | 254KB |
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REBELLIOUS REDS:Move Down Hill through Blues trench network and bunker complex, grab the flag from the tower and return it to your GateHouse. BLOODTHIRSTY BLUES:Defend your trenches and bunkers,they should help you stop the rebels. Attack the rebel's Fort, You Must Blow up their gates with a DETPACK. Grab the flag,from their GateHouse and cap it. | |||
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King of the Hill | Light's Bane | 1.4MB |
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Take your flag to the top, and keep it there! | |||
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One v One | ]-[!Tm@N | 1.1MB |
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It has 4 arena's all totally different to keep it interesting. | |||
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Offensive and defensive | Stuart Bee [A&I]Mr.Bee | 1.6MB |
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Attackers mission: Turn off the lasers guarding the flag by destroying the generator! Take the flag to the Helicopter! Defenders mission: Defend the flag! | ||
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CTF | Dale Broadbent | 3.4MB |
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2fort with variations, gothic style, multiple entrances/exits, TFC special effects, A canyon area | |||
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Other | **KEA**MonK | 807KB |
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Objective: Take the ball to the other team's goal Scoring: 1 point and 1 frag per goal | |||
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CTF | [RTl]Forsaken | 855KB |
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Glass walls are detable | |||
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Other | NerdKing | 230KB |
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This is a 2-team soccer map for tfc. Each team's objective is to take the ball to the other team's goal and protect their own goal. | |||
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Hunted | Major_Payne | 375KB |
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An alien race seeks to eliminate a terrestrial traveler who is currently marooned on earth and assuming a human identity. The government, knowing of the travelers existence due to the attacks the alien race had made in the country in search for the traveler, have agreed to help the traveler get back to his ship in orbit. The alien race has sent down soldiers to prevent the traveler from leaving the planet. | |||
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SniperWar | I*HS*IStealth Sniper [-SL-] | 136KB |
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{REVISED} 2 bases made like ancient temples to snipe from. | |||
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Hunted | Valve Software | 754KB |
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The Hunted must make it to the white truck. The Bodyguards must prevent the Assassins from killing The Hunted before he gets to the truck. The Assassins must kill The Hunted. | ||
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Hunted | Soul Reaper | 1.9MB |
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This is the Full version of EH's new map HUNTED2. | |||
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Hunted | Gubbi | 437KB |
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Protect the Hunted. | |||
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Hunted | Sean P. Kruis (Shortbus) | 386KB |
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The Hunted must survive long enough to reach the escape truck alive. It is waiting for him in the rear driveway. | |||
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Other | [WTF?]Huenberry | 1.8MB |
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Hunted/Stay Alive | ||
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Hunted | Unknown | 295KB |
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CTF | sotrt | 559KB |
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Bring the flag from your base to the second floor of the enemies base. The yellow team is a Super HW guy. He cant die or be hurt! Run from him at all cost! | |||
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Team Deathmatch | [ESAD]Eat Sh!t and Die-[SR]- | 150KB |
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Play as HW an shoot the crap outta each other on the DM arena! | |||
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CTF | redux | 635KB |
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Escape | Bluestrike McQueen | 625KB |
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Three Teams battle each other in this map, the only allowed class is the civialian. The goal is to make as much points for youre team as possible by getting to the finish alive. Only obstructions are deadly acid and even deadlyer crowbars. | |||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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Map Pack | Multiple | 4.5MB |
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This map pack contains four TFC maps from the info_beta Graduates Section. The Pack includes: Bridge Control by Light's Bane; Quad God Lite by Rize; Street by Casserole; and Tiger by cyNic. | |||
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Map Pack | Multiple | 4.7MB |
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This map pack contains three TFC maps from the info_beta Graduates Section. The Pack includes: Flag Control by Stuart Bee; Reservoir Dogs - The Bank Job by Greps; and Speedy by Sloth. | |||
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Map Pack | Multiple | 4.1MB |
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This map pack contains four TFC maps from the info_beta Graduates Section. The Pack includes: Extraction by Huenberry; Fusion by [TF]Sentinel; Hadley Labs by Zouave; and Ramparts by ACE_340. | |||
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Map Pack | Multiple | 4MB |
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This map pack contains four TFC maps from the info_beta Graduates Section. The Pack includes: Murderball 2c by The Dreaded Pyro; Nuclear Fallout by Private Beavis; River Fort 2 by Spiceman; and Waterfront by Cycloid. | |||
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Map Pack | Multiple | 4.7MB |
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This map pack contains four TFC maps from the info_beta Graduates Section. The Pack includes: Drug Barons Escape by Mr. Bee; Seismic by Light's Bane; Sniper Zone by aXon; and TMIP TFC by Hunter. | |||
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Map Pack | Multiple | 6.7MB |
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This map pack contains five TFC maps from the info_beta Graduates Section. The Pack includes: Double Trouble by Cycloid; SUCCUBUS by [WTF?]Razor; Theft by aXon; Turn On by Noggin; and The Xen Zone by [WTF?]Mr-Gibbs. | |||
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Map Pack | Multiple | 6.9MB |
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This map pack contains four TFC maps from the info_beta Graduates Section. The Pack includes: Double Penetration by Noggin; Rattlesnake Gulch by Zouave; Hilltop by Light's Bane; and Renegade by Zouave. | |||
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Other | Data | 413KB |
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Go into the rink, get the puck, and score in the enemies goal. Supporters can throw grenades into the rink! | |||
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CTF | Gekko | 1.2MB |
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Two versions of the map. One which a window can be lowered. The other the window can't be lowered. | |||
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CTF | Gorified | 886KB |
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Get the enemy flag and return it to the cap point in your base. | |||
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Team Deathmatch | Jens Straube (Daddelgott) | 1.3MB |
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Deathmatch | |||
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CTF | Delisk | 245KB |
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Capture the flag from the opposite base, and brig it back to your beacon in your computer room. | ||
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Offensive and defensive | DeathWish | 525KB |
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One team, the Defenders, has to defend the base and their key from the attacking team, the Invaders. The Invaders must grab the enemy key and run it back to their capture point, via the various security areas and doors. | |||
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CTF | Delboy | 456KB |
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To get into the enemy base, take their flag and return home with it where it can be captured. | |||
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CTF | EraSerX | 936KB |
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Push the button in the enemy's control center in their sewers to gain access to their flag. | |||
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CTF | DeathMaster | 1.7MB |
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Invade | Renegade, AKA Eric Ray | 202KB |
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Grab the flag from the yard and take it to the capture point in the enemy base. 10 team points per "invasion" | |||
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Other | S. Bryan 'Plaguebearer' Loyd | 1MB |
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Travel the canyon to the Enemy Base. Gain entrance to the basement and hit the Security Override! This opens the blast door to the Control Room in the top section of the base......Destroy the Control Center! | ||
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King of the Hill | Fallout (Bradford Stephens) | 465KB |
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This is a little king-of-the hill-type map I made up. Get to the enemy\'s base, grab your flag, and get it to the tower in the middle. | |||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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Training | Jay^^ | 1.1MB |
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Basically same map as standard shutdown2, only this one is loaded with resup bags, conc away! | |||
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Training | Jay^^ | 1.1MB |
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Basically same map as standard well, only this one is loaded with resup bags, conc away! | |||
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One v One | -J- | 354KB |
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2 arena's, one filled with junk and another empty one | |||
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One v One | -J- | 155KB |
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A map to train your frag skills, suitable for all classes. You can choose between an empty storage or a loaded one (by shooting the button) | |||
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CTF | Quartz | 1.6MB |
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A fast paced shutdown style map. | |||
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CTF | FullClip - but ToeCutter now dealing w/ map | 718KB |
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Nice little 5vs5 map with natural choke points, good concs, and great play | |||
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Hunted | crazychris | 178KB |
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The prisoners escape with their backpacks. | |||
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Escape | Daniel Todd (Endolaylith) | 93KB |
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Run at the snipers to escape. hide behind sand bags and hope you dont get picked off. Endless amounts of presidents and assassins. Remember duck! | |||
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CTF | Ron Goodin (Vector) | 1.2MB |
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CTF in and on top of two buildings, try not to fall off anything. | |||
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Other | Gladiator | 255KB |
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As either the red or blue team jump your way to the end of the caverns to the crystal at the end. Bring the crystal back to Start to score...Or as either the Yellow or Green teams, play in the deathmatch arena against each other. | |||
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Training | [*S*]GLADIATOR | 1MB |
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Complete the Jumperz course (Pipebomb, concing, Rocketjumping). | |||
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Training | SuiCidE | 780KB |
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A ConcJump trainmap with a 1:1 rebuild of the flagroom from "well" | |||
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CTF | -BDU-Moo, Danger | 4.4MB |
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Capture the flag map set in a jungle, good size for a 5 vs 5. | |||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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Training | Foster Hoskins | 1.9MB |
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Use multiple concussion-grenade movement skills to reach the end of the course. High skill level. All jumps possible. | |||
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CTF | Foster "Ender" Hoskins | 2MB |
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From the mapper of K_Concmap, K_SniperWar, K_TheGame, and Concmap_mL, a CTF+ map taking place in a jungle-type setting during a thunderstorm. | |||
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SniperWar | Foster Hoskins (Gladiator,-=EnDeR=-) | 1.2MB |
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Training | Foster "Ender" Hoskins | 5.1MB |
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Complete the RJ course or blow your opponents to smithereens in the DM arena! | |||
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Escape | Foster Hoskins | 2.2MB |
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You are a team of civilians who are trying to escape from a testing facility. You must use teamwork to escape. | ||
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Escape | Foster Hoskins (Gladiator, [=HK=]EnDeR-=F&K=-) | 5.3MB |
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You're one of several survivors who must venture from the Test Chamber to the Embryo lab. You must pass multiple obstacles such as a firepipe, a sniper, a tank, and a massive flood. | ||
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Team Deathmatch | Kami | 3.8MB |
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Inspired by the ORIGINAL Turkeyburgers | |||
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Other | -=KAMIKAZE UK=- | 2.4MB |
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Sonic and Tails - Collect and Place the Chaos Emerald on the Floating Islands beside the warp sphere. Stop Robotnick and his drones from capturing the emerald at all costs. Robotnick and Drone Robots - Collect and Place the Chaos Emerald on the Floating Islands beside the warp sphere to enhance the power of the emeralds. Stop Sonic and Tails. | |||
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Training | -=KAMIKAZE UK=- | 778KB |
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This Map will fine tune your concussion grenade jumping skills. This Map is good for the more experienced "concer" as the jumps require advanced skills and acute timing. | |||
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Training | -=KAMIKAZE UK=- | 933KB |
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This Map will fine tune your concussion grenade jumping skills. Work your way from outside the military warehouse as seen in kamikaze_uk_conc2001 to the pickup base. | |||
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CTF | Luis Quirós ([KTM]Fulgui) | 983KB |
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Your primary objective in this map is as every one knows get the enemy flag and take it to your base. Deactivate that generator first. | |||
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CTF | Andrew J Copsey | 435KB |
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A great Capture the flag map, designed for about 10-12 people. The map is split up into the two bases, red and blue. These are divided by an upper and lower cave, both levels accessible from the bases. | |||
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CTF | Brian Navarro(PapaKosh) | 555KB |
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The object of the game is to Capture the enemy flag and Defend your flag. | |||
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CTF | Manno | 2.3MB |
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Make your way to the neighbors backyard. Go into their tree house to obtain the flag. Bring it back into your tree house to capture it. | |||
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Team Deathmatch | The Black Turnip | 2.5MB |
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A 'Classic' Deathmatch drawing influences from Doom, Quake, and Rise of the Triads, a Medium sized DM for TFC. High quality textures/archietecture/traps. | |||
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Other | TheDreadedPyro | 921KB |
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1. Take the Quad Flag to the top of the cupboard and capture it. Gives you temporary Quad Damage powerup! 2 points per capture. 2. Take the OJ Key to the Orange Juice container. Gives ammo, armor, and health to your whole team! 2 points per capture. | |||
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King of the Hill | Maxime Asselin | 430KB |
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Conquer the middle part of the map by bringing a flag to the top. 1 point per 10 seconds while king of the hill! | |||
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King of the Hill | The chosen one | 170KB |
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Go to the holodeck and take control over the highest platform. 2 teams can score at once. so be careful red and blue can't score at once and yellow and green can't score at once but red and yellow or green and blue can score at the same time | |||
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CTF | CiseK | 199KB |
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Enter the enemy base and take their flag and return it to your capture point in your ramp room. | |||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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