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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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Other | [VALLA[ Dr.Flexyjerkov | 755KB |
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Only scouts can capture the flag and open the capture point doors. The other members of the team help him to get to the other side. Flag only stays dropped for 15 seconds. Two sniper points at capture area. | |||
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CTF | Matt Manuel (Greymon) | 998KB |
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Primary Objective: Make your way up the spirals at the rear of the enemy base. Retrieve the flag and capture it on the pad in your Control Room. Secondary Objective: The computers in the enemy Control Room can be detpacked for extra points. | |||
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Map Pack | Multiple | 17.5MB |
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Contains: - Bam - Cranetop - Creek - Defy - Doublecross - Genome - Mulchman's Trench - Nuclear - Renegade - Tiger - Totalwar and Vote | |||
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CTF | Aaron Beane a.k.a Ramone_[VOV] | 754KB |
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Make your way to the enemy's basement. Grab their flag and bring it back to your base. Place it on your alter to capture it. | |||
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CTF | Peregrine | 1.4MB |
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Standard CTF from the mapper of darkmatter, temple, and entropy. | |||
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CTF | Neil Manke | 2MB |
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Vidar2 is a remake of my original Vidar's Niflheim TF map. Many gamer's suggestions were taken into account but the primary changes had to do with improving the defendability of the flags. | ||
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CTF | Neil Manke | 2MB |
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Enter the enemy Fortress and make your way to where their Flag resides in the Tower. Grab it and bring it back to the base of your Tower. Place it on the raised square to Capture it. The flag will then return to the enemy Base. | ||
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Command Points | Dave "Chemical Burn" Vanderburg | 581KB |
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True Territorial Control set in an Avanti-type Italy setting. | |||
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Hunted | Tigris_altaica | 935KB |
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Objective: The Hunted must make his way to the top of the hill. Upon reaching the radio on top of the hill, he will relay top-secret information about the enemy's location. The Assassins have to prevent this at all costs. The Bodyguards must protect The Hunted. | ||
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One v One | DonViper | 264KB |
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Deathmatch gameplay. | |||
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CTF | Auto_Kicker | 1.3MB |
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A small ctf map with a little of japanese style architecture for people bored with huge maps | |||
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Training | Doughnut | 84KB |
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My most successful map, perhaps because of the simple fun and small size. Two Soldier teams work on wallshots and ariels to keep the fatty from touching down on their side of the net. | |||
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Other | Robert (HellFace and Superdude) | 2.9MB |
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A fully customised version of the map Vote | |||
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CTF | junktext | 7.1MB |
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From Vampire Slayer, fun map to play on VS now TFC. New models and skins included. | |||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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Other | in[c]ognito | 71KB |
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Blue (Moles) - jump through the mole holes, grab a flag, and dont get shot on your way down Cap it for 5 points. Red (Xterminators) - kill the pesky moles that are stealing your flags, try to shoot them out of the air. Yellow (Environmentalists) - your not to crazy about the act of mole killing, its your job to kill to kill the poachers. | |||
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Other | Nix-7c0 | 469KB |
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Wait_Nx2 is punishment for those who are insolent enough to vote it upon themselves. | |||
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CTF | SpiKe | 264KB |
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Capture the flag with a trench war theme | |||
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CTF | SpiKe | 245KB |
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Sequal to War with added explosions | |||
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Command Points | SpiKe | 368KB |
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Third map in the spamfest that is the War series of maps. Its got the trenches, its got the explosions buts now in a territorial control flavour | |||
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One v One | [PoD]Pablo (Paul Boniface) | 263KB |
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Like Mulch_Dm | |||
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CTF | Marcelo Picanço | 458KB |
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Take the enemy flag and bring it to your base! | |||
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CTF | Gekko | 473KB |
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Enter the enemy Base and make your way to where their Flag resides in the basement. Grab it and bring it back to your Base. | |||
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CTF | Blade | 374KB |
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You have to take the flag from the enemy complex, get out of there (a spy in the computer room could help) and place it on the dropoff in your base (near your start point) | |||
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Offensive and defensive | M@ster's | 718KB |
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This map has everything to give a good play because of the fact that there will be times when your team will have to attack and other times when it will have to defend its base of the team that wants to steal the flag | |||
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Command Points | M@ster's | 941KB |
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(Sequential Territorial Control ) Objective: Capture all five command points in the map in sequential order. | |||
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Command Points | Valve Software | 1.2MB |
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Capture all five command points in the map in sequential order. Move onto a capture point to capture. | ||
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SniperWar | [elite]Pink_Panther | 129KB |
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A sniper map with lots of places to shoot from. Pssssst. Here is a hint, don't cross. :) | |||
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One v One | TheHornet | 176KB |
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Under Water Fighting At its Best! just an underwater mulch | |||
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CTF | CaptainCaffeine | 692KB |
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Other | Roman (LRS)DoubleOBond | 121KB |
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Waterpolo with 2 teams and 2 spectating civilian teams | |||
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Other | Cycloid | 500KB |
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Capture your own flag ! Take your flag on a lap of the map then return it to outside your base. | |||
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Other | [UWS]Weezel(AoE) | 7MB |
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It's Red an Blue team's night out. They've decided to go over to the Prez's Place for some R&R. Steal the crystal, fight in the battleroom, or dance the night away. | |||
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Team Deathmatch | Mulchman | 39KB |
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This is a level where the purpose is to knock people off the bridge structure. Most of the time just plain old deathmatch erupts and it can get pretty laggy since everyone can see everyone and everything going on. I wouldn't recommend more than 8 people for this. | |||
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CTF | Valve Software | 964KB |
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Assault the enemy base, and steal the enemy Flag from their tower. Bring it back to the capture point in the base of your tower to Capture it. | ||
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CTF | Mark Simpson (Defrag) | 1.1MB |
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An update to TFC's Well. | |||
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CTF | Unknown | 761KB |
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The flag located inside a well in your base. | |||
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CTF | Drakir | 1.9MB |
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A map intended for the MOD "SIX"! | ||
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Command Points | Zouave | 3MB |
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Frolic in a World War I Winter Wonderland. | ||
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CTF | Victor Hall and Bobby Arnold | 824KB |
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Steal the enemy flag from in front of the enemies' base. Grab it and bring it back to your Battlements. Sneak in the enemy base and destroy their Command Center with a Demo Man DetPack. | |||
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Other | DUNE | 465KB |
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THE BEGINNING IS A VERY DELICATE TIME. KNOW THEN THAT IT IS THE YEAR 10191. DUNE: SEE STORMS -NO PRECIPITATION- Activate your pump to score every 60 seconds. Atradies can steal the key from the Harkonnen base to help the Freman. | |||
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CTF | [WTF]Dr_Bones & [WTF?]Pysa | 667KB |
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A new 2fort style map created by [WTF?] with an added twist. Take two great mappers, give each one a side to create and WOA is the result! WOA is a small version of 2fort that is fast, fun and intense! | |||
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CTF | The Black Turnip | 184KB |
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The Classic Wolfenstein 3D brought back to life in all its TFC glory!! All original textures and Sprites used, and the layout of the map is taken directly from the first level of Wolfenstein 3d. | |||
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Offensive and defensive | necrophile | 3.4MB |
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Military forces are sent to raid holy relics from a cathedral and deliver to command points within the village. | ||
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Offensive and defensive | necrophile | 3.9MB |
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Red team steals relics from cathedral and caps in village. Blue must return stolen relics. | |||
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CTF | Daniel 'DarkSabre' Whitten | 271KB |
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First version of Wastelands | |||
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CTF | Daniel 'DarkSabre' Whitten | 294KB |
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You have to take the flag from the enemy base and place it on the dropoff in your base (the same place as you flag is kept) | ||
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CTF | Joe Harrison | 231KB |
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You have to take the flag from the enemy base and place it on the dropoff in your base. (the same place as you flag is kept) | ||
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CTF | Joe Harrison | 265KB |
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You have to take the flag from the enemy base and place it it on the dropoff in your base. (the same place as you flag is kept) | |||
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CTF | JayDub | 1.3MB |
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Your Team must enter the enemy base and steal the key. After you have the key take the key to the enemy flag chamber. You need the key to access the Flag. | |||
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Map Pack | Multiple | 4.9MB |
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Clan WTF? TFC Map Pack (Armageddon, Courage, Diablo Canyon, Extraction) | |||
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Map Pack | Multiple | 6.6MB |
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TITANIC (Revision 2) by [WTF?]MoOg, HOTBALLS by [WTF?]NerdKing, INCEPTION by [WTF?]Gorified, THE XEN ZONE by [WTF?]Mr-Gibs and DRAGONLORDS by [WTF?]Dr_Bones. | |||
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Push | JKWSN_superdude (Jeff Winkworth | 23KB |
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Water Polo | |||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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Team Deathmatch | RefRieD BRaiNS aka SuPeRLAG | 456KB |
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Every-man-for-himself DeathMatch, with a few twists. There is a secret room with a wide-screen TV if yer REALLY bored. | |||
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CTF | [DWD]Ace! | 199KB |
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The flags are on platforms that must be jumped to. Just try not to fall. The cap points are in the battlements on the sniper deck. There are det pack walls that go both up and down. And a little surprise near the center of the map. | |||
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CTF | [DWD]Ace | 2MB |
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Description: 2fort type map with each team having a flag in their base. Get the other teams flag and cap it in your fort. There are also det pack walls that go both up and down. | |||
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CTF | (][efz][) Sniper X | 607KB |
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One v One | Rikers | 974KB |
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CTF | Bubble-TPF-AoE | 178KB |
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Xen-CTF brings you back to the world of Xen. The dark gloomy planet is now home to a TFC map. | |||
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Command Points | [WTF?]Mr-Gibs | 2.5MB |
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The war against the creatures from Xen is going well. Terran forces are gaining ground in the alien dimension, and opposing governments have begun battling for control of the resources in this strange new realm. Now, two teams must wage war for territorial dominance on an asteroid of great strategic importance. | ||
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CTF | BaTmaN.[A].mL | 3.8MB |
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5v5 CTF map with sorta midevil theme. | |||
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CTF | LeeW aka [WCA]elisha otis -AM- | 1.3MB |
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Festive CTF | |||
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CTF | LeeW | 1.9MB |
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This map is not ment for serious play, its just for a bit of fun over the xmas. | |||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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CTF | Thunderball(BigJohn) | 731KB |
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Get the opposing teams flag and bring it to your capture point | |||
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One v One | neppi | 74KB |
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Small arena for ah good 1on1 | |||
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CTF | Thunderball (J.Pette) | 731KB |
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Get the opposing teams flag and bring it to your capture point. | |||
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CTF | Yeger | 3.3MB |
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Other | Marc Van Severen (Crusher[G]) | 1.1MB |
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Red and Blue have to grab their opponents flag and bring it to the capture point which lies in the Yellow camp. Yellow has to prevent the capture of the flags. | ||
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CTF | [RR]DMX | 303KB |
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Enter the enemy Base and make your way to the TV or Receiver and hit the switch to open the door to their Flag. The door will remain open for 15 seconds. Grab the flag quick and bring it back to your Flag Room. Place it on the raised square to Capture it. | ||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: | ||
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CTF | M@ster's / Zoo | 1.4MB |
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Version Z7 of the quake TF for Half-life TFC | |||
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CTF | -=[Zlaya]=- | 624KB |
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Rather small, but fun CTF map | |||
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SniperWar | NaKa008 | 180KB |
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Other | rhPhMe | 1.30MB |
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CTF on 2 high Pole Plat Forms and level has alot of secrets. | |||
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One v One | Bryan "Zouave" Dillow | 800KB |
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Five unique arenas for head to head deathmatch play. | |||
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CTF | [WTF?]Defrag | 516KB |
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5v5 CTF map | |||
Map Name: | Vote: | JMC Star Rating: | Type: | Author: | Archive Size: | DownLoad: |
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