News.
28/06/02
I have uploaded a 2D map bitmap pack by
Bloodmoss for RX\CounterStrike, this allows CounterStrike users to use the 2D
map view. You can grab it from the downloads section now.
23/06/02
I have released version 2.1.58 of the Remote-X
Client, this version has a few bug fixes, as well as an updated 2D map system,
new chat config options that were requested and makes use of the Windows XP
theme system (for those of you running XP). This version is compatible with
2.1.57 servers.
Also I have released v2.6.10 of the Remote-X .NET Client DLL, its written in
managed C# under .NET. I have also included the sourcecode to a simple GUI
written in VB.NET and the API reference to the DLL itself, this allows 3rd party
developers to create their own Remote-X Client Interfaces or add Remote-X
abilities into their own programs.
05/06/02
Server updated to 2.1.57a, only download this
if you had problems with the 2.1.57 server installation with errors like "Could
not find rxbase.mdb", this version fixes these setup issues.
Plugin SDK has been updated to reflect newest changes to RXBase.
03/06/02
Added a new plugin to the user made plugins,
this one is Bucking Fastard's points plugin, it allows players to earn and spend
points on your server.
31/05/02
Remote-X 2.1.57 Released! This has better
STEAM support as well as new server functions. Also, now the level1 admin can be
made so he is a spectator to the game, so you can invite friends to watch your
server via RX without giving them any admin access!
Also I have released a beta of my little plugin server, this allows you to run plugins on machines other than the server in case they have high CPU load or something. This is not done yet, but id like you to identify any probs you find with it.
No updated SDK yet, ill get Knight to give me the RXBase source updates then Ill get one uploaded asap!
20/04/02
There has been a recent post in the forums
asking if a linux port of Remote-X will be available at some point, well, I am
currently working on a C# version of Remote-X which, when finished will be able
to be ported to any OS's capable of compiling C#, linux will eventually be one
of these OS's, so I can confirm that at some point (maybe not that soon,
but eventually) a linux port of Remote-X will be available. I plan to go for the
easiest app first (the client) when thats converted then get a C# server
running.
I am also working on a Remote-X client that will sit on a .NET webserver (running on the RXC C# betaengine) and allow anyone (incl. linux users) to connect to that site and log into a Remote-X server, Ill have news on that when its in a useable state.
15/04/02
Well it seems that Half-Life 1109\CS 1.4 are
close to being with us, with this also comes a change to the way WONIDs are
handled, it seems that there will be WONIDs as well as STEAMIDs, a WONID is your
classic 4-7 digit number, but this new STEAMID looks something like this:
STEAM_0:94534. What does this mean for Remote-X users? Nothing, for normal
users, Remote-X has already been modified to handle this change and there will
be a client and server available the day that 1109 is released that will support
this. For Scripters\Plugin Authors there will be a change though, you are used
to Remote-X giving you the players WONID as a long integer, well this has now
changed due to the STEAMID which contains letters and the WONIDs will be passed
as a string in the player objects. The WONID property will containt the
WONID or STEAMID of the player (depending if they are using steam or not). So
checks like "lngPlayerWONID < 0" will become invalid, the next version of the
plugin SDK will have these changes in the base plugin sourcecode.
In other news we have started beta testing a new server and the all new "plugin server", more on this in a few days.
11/04/02
Thanks to the informative users that have been
using 2.1.50 for the last 24 hours I've got version 2.1.51 available to download
that fixes all known issues reported to me and also fixes a couple of minor
issues regarding the base plugins. Download this latest version if you're having
any problems with 2.1.50 and remember keep any bug reports coming in, I have had
hardly any so far so its looking good.
10/04/02
Remote-X 2.1.50 has been released! Get
it while its hot, this version includes a lot more features as well as the
introduction of plugin DLLs and in turn the Plugin SDK, after a long time in development
I can finally say its ready to be downloaded! There has been a lot of work put
in here by not just me but a fair few people who have tested, helped out and
contributed to this latest release.
Any problems you encounter when running this
version please let us know in the forums!
I urge any user of an older version of Remote-X to upgrade immediately to take advantage of the new features and stability this version gives you.
20/02/02
Been a while since a news update, anyway I am
working (somewhat slowly due to other commitments) on the newer RX server
and client, mod authors that have contacted me and received no response don't
worry Ill get back to you when I'm ready to add support. At the moment I'm
working on a plugin system for Remote-X, you will be able to write ActiveX DLL
plugins that can be loaded by RXS, these plugins work almost exactly like the
current scripts, only now you can run multiple ones of them and also they must
be compiled, so its faster and if you don't want to share your code you don't
have to. Also I will release a bare bones SDK-like DLL source code that is
easily shaped into whatever you want. KnightHawk from over at Girl power TFC has
been working on a *massive* script that will be included with every future
Remote-X Server release, of course if the plugin system is complete by then this
will be a DLL (and source code).
Anyway, just keeping you updated you should be hearing of a release pretty soon.
06/02/02
Ok, some people reported issues with 2.0.39
like the raw RCON not working, I realized there might be issues and I've fixed
all reported problems in this mini patch, Client 2.0.39a. This fixes all known
issues at the time of writing. This update is purely a fix and does not include
new features. Get the fixed executable from the downloads area.
31/01/02
Version 2.0.39 is released, this has some
fixes etc as well as more security on the protocol. This isn't as full a release
as 2.0.40 will be, think of it as a "sub-release". Its a test of some
of the newer aspects of the program, if you find any problems, please mail me.
Also more scripts have been uploaded, thanks to "Bucking Fastard" for
contributing, also KnightHawk of the Girl power TFC servers (www.girlpower.dhs.org)
has said he's started work on a huge script.
23/01/02
Server and Client version 2.0.39 are being
worked on, planned features include ability to do proper damage to players (like
electrify etc) through the server scripting, and also log support for some 3rd
party mods like Admin_mod and AutoOP, any other 3rd party mod that wants support
must contact me.