Spy Academy
News
News Archive
What is a Spy?
Basic Training
Advanced Training
The Art of War
Spy Stories
Files
Map Recon
Contact Info


PF Network
Newswire
Clan Announce
Search
Archives
Send News!

Information
Special Edition
TF 1 Info
TF 2 Info
TF History

Community
Forums
Chat Room
Polls
Mailbag
Editorials
Interviews
Pimpage
Links


This section is a retranslation of Chapter 13 of Sun-tzu's masterwork,
The Art of War
, as applicable to the Spy Class in TFC.


The Art of War

Chapter 13: Employing Spies

"The means by which enlightened clans and wise generals move and conquer their foes, and that their acheivements surpassed the masses, was advance knowledge.

"Advance knowledge cannot be gained from rumor or guesswork, inferred from Clan tags, or projected from measures of leetness, but must be gained by spies, for it is the knowledge of the other team's true situation.

"Thus, there are five types of Spy actions to be employed, local spy, internal spy, turned spy [double agent], dead [expendable] spy, and living spy. When your Clan's spy can employ these forms, and noone knows his secrets, this is the Clan's treasure.

  • "Local spies - employ disguises and monitor the enemy movements.
  • "Internal spies - let the enemy think you are one of them.
  • "Double agents - so confuse the Enemy as to attacking his own men.
  • "Expendable spies - employ havoc and gas to destroy enemy positions.
  • Living spies - return with the flag.

"Thus of all the Clan's affairs, no relationship is closer than with spies; no rewards are more generous than those given to spies, no affairs are more secret than those pertaining to spies.

"Unless the player has the wisdom of a Sage, he cannot use spies, unless he is cunning and devious he cannot employ spies, unless he is subtle and hard-working, he cannot perceive the substance of the intel reports. It is subtle, subtle! There are no games in which one does not employ spies.

 

The Team Fortress Spy Academy (c) 1997-2001