![]() |
![]() |
||||
Weapon | Ammunition | ||||
Start | Max | ||||
![]() |
Crowbar | N/A | N/A | ||
![]() |
Shotgun | 200 | 200 | ||
![]() |
Super Shotgun | 200 | 200 | ||
![]() |
|||||
![]() |
Assault Cannon | 200 | 200 | ||
![]() |
Hand Grenade | 4 | 4 | ||
![]() |
MIRV Grenade | 1 | 4 | ||
Start | Max | ||||
![]() |
Health | 100 | 150 | ||
![]() |
Armor | 150 | 300 | ||
Speed | 58, 20 (firing) | ||||
Special Skill | Select Assault Cannon | ||||
Special Abilities | None | ||||
The HWGuy. Play this and you are basically a tank with legs. You have very heavy armor and heavy weapons and grenades. However, you have a slow running speed, and while firing your assault cannon your speed drops to a crawl.
In defence you are a walking sentry and often just as effective. The assault cannon will be your primary weapon. Though it takes a second to spin up, once firing it's power is awesome, even at relatively long range - close up it'll take out a light class almost
instantaneously. You also get a couple of MIRVS to play with which can greatly reduce the health and armor of any attacking force and can be used as a temporary bridge or room blocker if you're defending a dropped flag or key.
However, you're not invulnerable. If you're firing your assault cannon in a vulnerable position, then you are a lovely target for snipers. Remember, a fully charged headshot will take you out in one shot - as you walk so slowly the odds are its taken you a while to get to where you are if you're in a position to be sniped so you'll have to start all over again. This class is exceptionally powerful in defence and is a good class for newbies to play. However, you'll get a lot of abuse playing this class as it is seen as a newbie and lame class and it takes very little skill to be effective. Consider too that a couple of HWGuys firing can greatly increase the lag on a server so think about others when playing this. I suspect you may play this class a lot as a newbie but as you get more experianced you move on to more specialised classes. |