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The defense of 2fort5 can sometimes be difficult to set
up due to the many entrances to the base. The following deep defense has the following
advantages:
- The enemy must travel a long way into your base before dying limiting
the amount of attack runs
- It doesn't matter how many "tricks" your opponent knows
there is no easy way to circumvent the defense.
- An attacking enemy will be facing at least 3 defenders and a sentry
gun no matter which way they approach.
The roles for the defenders are as follows:
Soldier 1 - Guards the lift shaft.
When resupplying he should throw a nail grenade into the lift shaft corridor to halt any
attacker while resupplying.
Soldier 2 - Watches towards the
bottom of the spiral. If he hears anyone coming down the spiral he should prime a grenade
and toss it into the killing zone at the bottom of the spiral at 2-2.5 seconds after
priming. When approached by multiple enemy he should throw one nail grenade into the
killing zone. When necessary to resupply he should throw his 2nd nail grenade into the
killing zone and resupply. The nail gren should explode just as he returns to his
position. If Soldier 1 Is killed he turn around and engage the enemy after he has thrown
his nail grenade into the bottom of the spiral.
Engineer - Builds a sentry to lvl1,
gets a discard from the demoman and immediately upgrades the sentry to lvl2 BEFORE putting
any ammo in it. Once the sentry is to lvl3 he should build a dispenser and wait in the
corridor for someone to try and come through the dispenser. If possible he should be
positioned so he can also see into the flag room.
Demoman - His initial job is to
supply the engineer with a discard so he can upgrade the sentry to lvl2 straight away.
Once he has discarded he is to place pipebombs in the marked areas so that an approaching
heavy will not be able to throw a grenade at the sentry gun. If the enemy does manage to
kill the sentry then he should SPAM MIRV's everywhere and lay pipes all about so that when
he dies he will take enemy with him.
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