Bard's guide to a better Heavy Weapons Guy

Assault canon..300 armour...... there's not much more to say about this class. Need someone to block a corridor? trap a passing enemy in the flag room? He's your man.
This class is perfect for newbies as there is not much more to do than find somewhere with a nice field of fire and just MOW the enemy down. Since TF 2.9 This dude has become deadly, earlier he was bad-ass-hurt  but now he's carnage incarnate.

Basic tips

Offense

Forget it.. unless the flag is dropped most of the way home and you need somone to clear away enemies defending the dropped flag.

Defense

Be as close to ammo and armour as possible unless you have an engineer nearby to help you out.

This class is harder to place in a good defensive position than the other classes since you need to have a good fire corridor. Some good positions are on the top walkways watching over the lifts in well6. The HWGuy can be thought of as a moving sentry gun. As such he makes a good team member to a soldier as his full-auto firing can close a hole opened in the defense as the soldier is reloading.

Binds to have

Nothing out of the ordinary