Bard's guide to a better Medic

The medic is one of those "mediocre" classes.. that is until you learn the full potential of this class. The medic is an excellent support class and makes an excellent roaming defender. The fact that the medic can pump-up players health while wandering about, infect enemy and can chase invading players in a similar fashion to the pyro makes him an often underestimated part of a defensive team. The medic comes equipped with a bio-weapon, super nailgun, super shotty, normal and concussion grenades, decent armour, regenerating health and good speed.

General tips

Offense

The medic can be a real pain to defenders when on the offense, infecting them with the bio-weapon and generally causing havoc. Often the medic's role is a simply to concussion jump up to an unexpected place and capture the flag. This is normally done through using a concussion jump to bypass the defenders, concuss anyone else that manages to get in the way and  kill any sentry guns using normal grenades before nabbing the flag and getting out of there.

Defense

Roaming defender is probably the best role for a medic on defense. Moving about pumping up the health of team mates and assisting at any enemy intrusions. A favorite tactic is to concuss someone just as they wander into a sentry gun :)

Binds to have

Nothing out of the ordinary..