Bard's guide to a better Sniper

The sniper is one of the most hated and feared classes in TF (which is why i like playing it soooooo much). The ability to kill almost anyone with a single shot can really make a mess of an offensive rush or a defensive position. The opportunities to screw with an enemy players mind are good also.

A well placed sniper can break an enemy attack before it starts, a good sniper should be able to take out at least 2 people as they leave their base for the open area in 2fort5. On offense they are one shot defense killers and sentry killers. Once in a nice position in an enemy base it's time for some laughs.

General tips

Offense

A sniper on offense is also an excellent and underused tactic. If the sniper manages to take out even 1 defender it gives the rest of the offense a big advantage.

One good tactic is for the sniper to wait just near the exit of the home base and prepare a shot... when the rest of the offense moves past the sniper slides out to the side and kills any defender who is waiting to greet the offense. This will get the offense across the open area with minimum damage.

If you can manage to infiltrate  the enemy base and can hide somewhere near the flag you can wait for the next  offensive wave and take out a defender or destroy a sentry. This can really ruin the defenders day.

Defense

This is the role in which a sniper excels.

BINDINGS TO HAVE

//Class specific keys -  sniper
bind "c" "autozoom"
bind "v" "sensitivity 0.50 ; wait ; impulse 2"
bind "b" "sensitivity 2.5 ; wait ;impulse 4"

alias weap1 "impulse 2; wait; sensitivity 0.5 ;alias weap weap2"
alias weap2 "impulse 4; wait; sensitivity 2.5 ;alias weap weap1"
alias weap weap1

bind "CTRL" "weap"

Anyway.... remember to make the enemy jumpy :).