First you will need to
download the popular Half-Life map Editor from Valve Software. The web
site is http://halflife.gamedesign.net/
and you can download the newest release from there.
You will then need to install the program to something like
"Program Files" or "Games" directory on your
computer. I chose "Games" because World Craft is a game map
editor. After you install you should see a icon for World Craft on your
desktop, don't bother with your start menu, you will not find it. Now
Open Works Craft (keep in Mind, If your working with a P2 450 or less
your not going to have much luck!) Now that World Craft is open it
should look like bellows example. 
Now under the "Menu Bar" at the top of World Craft Select
"Tools" and you will get a window like below. 
Select The Game Configurations Tab on the top and you will get a window
like below. 
Now under Configuration to the right select "Edit" then select
"Add" then enter "TFC" then ok and close. Now under
Configuration you should have TFC there. Next under "Game Data
Files" Select "Add" and if you don't have the TFC .FGD
file you can download it here "TFfgd15.fgd
v 15e" this file should be unzipped and placed in your World
Craft directory. The remainder of the information is self explanatory
but if your not sure what your "RMF" directory is, well you
need to make one. I made a maps folder under the World Craft directory
for this. Next lets go
to the "Textures" tab an in example below. 
Now you need to add the textures that you will be using to build your
map. Below is a list of textures to add to this list. Half-life\valve\spraypaint.wad
Half-life\valve\liquids.wad
Half-life\valve\xeno.wad Half-life\tfc\tfc.wad
Half-life\tfc\tfc2.wad
Now to the next and last tab, select "Build Textures" tab and
you will get a windows like example below. 
Under Configuration Select "TFC", next under "Game
Executables" select the Half-Life "hl.exe" file
location. Now comes the more complex part, the compile tools. You have a
choice of the default World Craft tools (made in 1998 or so) or Zoners
Compile Tools located at http://halflife.gamedesign.net/resources/zhlt.shtml
I use Zoners Tools. Now the CSG, BSP, VIS, RAD files will be in your
World Craft directory. Zoners Tools will have a "hl" in front
of the file names and the World Craft versions will have a "q"
except "vis.exe". Last we want to have World Craft compile the
maps to the Half-Life/TFC/Maps directory so you can play them. Also I
can't run World Craft and half Life at the same time and you many have
this problem as well. -
Deathmaster |