Map Jamming is about creating maps of any size or detail level over a period of weeks using a certain theme and texture set.
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Title       : Map Jam 04
Deadline    : 11th January 2015
Theme       : Low-gravity Runic maps / Ziggurat Vertigo inspired maps
Textures    : Included in map jam pack
            - --
Inspiration : E1M8 - Ziggurat Vertigo + Episode 3

Website     : --
Organizer   : ykcaks[at]gmail[dot]com
Description : Map Jamming is about creating maps of any size or detail level 
              over a period of weeks using a certain theme and texture set.
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Guidelines for Map Jam

* Try to stick to the theme and use the wad files supplied
* The map can be any quality level (speed, turtle, full detail)
* Must be tested to work with a gravity value of 100 (use sv_gravity)
* Must have an exit trigger pointing to the start map

* Make sure the primary path is well lit and obvious
* Wateralpha will be set to 0.65, design with this in mind
* external skybox support is allowed, just include the correct files

* Vanilla gameplay only, no MOD support (Quoth, SoA, DoE)
* Players will start maps with SG only, plan progress for this
* Skill levels are optional, but try to aim for normal skill if only one
* Try to post a screenshot of progress on a regular basic (once a week)

* Final map must be sent to organizer email only (check above)
* All maps will be included in a PAK file for final release
* Any mapper readme files will be included outside of PAK file
* Source map files should be submitted with final release

Suggestions
* Get someone else to test your map before submitting it
* Use BSP map format as BSP2 is not fully supported
* Use func_detail entities to help with compile times

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