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Map Jamming is about creating maps of any size and level of detail, in a specific
period of time, using a specific theme and texture set.
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Title       : Map Jam 9999
Deadline    : 16th July 2017
Theme       : Contract Revoked / Quoth / Knave
Textures    : Included in map jam pack

Inspiration : https://www.quaddicted.com/reviews/contract.html
	      https://www.quaddicted.com/reviews/chapters.html
	      https://www.quaddicted.com/reviews/red777.html
	      https://www.quaddicted.com/reviews/e1m5quotha.html
	      
Organizer   : funcjam9[at]gmail.com
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Guidelines for Map Jam

1) Your map MUST:
    * Have at least one exit trigger leading to start.bsp
    * Run under protocol 666 (Fitzquake 0.85, Quakespasm, Mark V, etc.)
    * Be made for the Quoth mod codebase
    * Include the source map file when submitted as final release

2) Your map CAN:
    * Interpret the map jam theme in any way you desire
    * Be of any quality level - speed, turtle, full detail
    * Make full use of the extra entities provided by Quoth
    * Use fog, colored lighting, and external skyboxes
    * Use custom music tracks, provided the license allows it

3) Your map SHOULD:
    * Use the supplied .wad file
    * Be designed with water alpha 0.65 in mind
    * Be designed with Shotgun start in mind
    * Aim for Normal skill if only one skill level is implemented
    * Have the primary path be well lit and obvious
    * Fit into the limits of the original BSP format
    * Use func_detail entities to make the compiling process faster
    * Be sealed, fully vised and lit when submitted
    * Tested by someone else before submitting
    * Be a fun exercise to you and not a chore

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