
By
Sonya Roberts 9/11/97
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"A mansion,
complete with courtyard, chapel, living room, kitchen, outdoor and underground
areas." -Sonya Roberts
And some mansion
it is! Initially "Court Despair" starts out quiet enough. A good ammo supply
and double barrel shotgun from the getgo. But this quiet starting visually
appealing map soon heats up! In no time at all you will have your hands
full planning your next strategy to defeat your next group of foes. They
say experience is the best teacher and if you "save" often you will see
from your experience the best strategy to complete your quest.
Game flow is
linear, you are pretty much directed in the route you must take, but the
planning to complete the level absorbs your attention and you really don't
have time to notice this. A slew of new textures abound which are also
visually interesting. Aside from the pair of tar babies and the full bright
white windows (whoa, where are my sunglasses, hard to see..) "Court Despair"
offers a nice level of visually appealing textures and furnishings as well
as a challenging romp through Quakeland. |
The central
courtyard. You will return here on several occasions as you enter the different
doors to complete your quest.
As tempting
as this big comfy canopy bed is, you have miles to go before you sleep.
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