
By Neil
Manke 6/19/98
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"Deep
space in orbit around a binary star system"
Command
has captured a small Strogg supply shuttle. The shuttle was on automatic
pilot destined for a undeciverably coded unknown destination in deep space?
You
are to cleanse and take control of whatever ship this shuttle rendezvous'
with. The element of surprise will be on your side! Contact Command
once you have control of the target ship and a crew will be sent to relieve
you and pilot the captured Strogg ship to base.~Neil Manke (excerpted from
text file)
"SlaughterShip"
heralds the return of Neil Manke to the scenic vistas of outerspace first
mined in the groundbreaking "Starship"
and "Starship2" for Quake1. The
Starship
series remains a wildly popular level set here at the Hotel and on the
single player Quake scene at large.
With
"SlaughterShip"
Neil doesn't just break new ground, he splits it - grand canyon
style - wide open.
"SlaughterShip"
is a tour de force. Manke has presented the Quake2 gaming community with
a level experience. Replete with cutscenes, a believable space freighter
(uh.. space torture chamber or should i say slaughterhouse), interactive
switches, vehicles, ladders, walkways, hatches, slippery pools of blood,
a whole slew of new sounds and blood curdling screams, I could go on and
on so lets just say there is plenty to experience and interact with here.
Gameplay
is fresh with a good mix of Strogg opponents... even the aquatic variety
are found here held in a large aquarium. Wonder what they feed em?
Settings
aboard the ship run the gamut from the humorous, to grotesque, to inspirational.
Try and pass by one of those large glass enclosed panoramic picture windows,
I couldn't do it.
Pray
that Neil feels the force and brings us a sequel.
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A return to
the very popular Manke space setting. |
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You may not
be able to appreciate other levels after playing this gem. |
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Manke's masterpiece.
Can even Manke top this one? |
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