
By
Jonas N.P. Lindstrom 11/16/97
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Take your head,
collect your bones, gather your limbs, shake the earth from your flesh!..
Sadlark the Gatekeeper comes out to you, he grasps your hand, takes you
into Hell!.. ~Jonas N.P. Lindstrom.
The creator
of the popular Sadlark series returns with a beautifully realized Quake
adventure into the world of the Pharaoh's. If you enjoyed the majestic
architecture in The Palace of Sadlark, you will absolutely go "gaga" over
the finely crafted Egyptian styled pyramid type structures and wall art
in The Temple
of Amon-Sadlark.
This level
is a hybrid of sorts. One minute you would swear you were in the Valley
of the Kings circa. 2590 B.C., then with the clever traps you encounter
it feels more like Indiana Jones and the Temple of Doom, and then again
it's all vintage fragem' while they're hot - Quake. Health and ammo are
in good supply, your main concern will be keeping your bearings and wits
about you as you explore the sometimes maze like egyptian compound.
Game play is
fast, you should not encounter too many puzzles, although some particularly
nasty traps will giblitize you like yesterdays Thanksgiving turkey and
trimmings.
I can't say
enough about the architecture and textures though. A major strength of
Quake is the ability to incorporate different themes. What a variety there
is available, from Military Bases to Egyptian Pyramids. Fantastic. Temple
of Amon-Sadlark is a stunning piece of work. Hieroglyphics are carved into
walls and columns, artwork adorns torch lit walls and narrow passageways.
You will expect Boris Karloff in his mummy bandages to stumble around the
next passageway!
If you are
looking for a Quake experience that is just a bit different, look no further.
Jonas N.P. Lindstrom has created a fantastic Egyptian world for you to
explore. Grab your canteen, douse your torch with fresh oil, and don't
forget your shotgun, you've got some exploring to do. Happy hunting.
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The main pyramid
structure. Just take the stairs that lead down and ask the first ogre that
you come to for directions.

The courtyard. Just beautiful.

An example of the care and attention to detail, great theme uniting textures
and architecture.

One way out baby. |