
By Phillip
T. Wheeler 12/97
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"Levelance5"
begins with you precariously perched at the top of a high platform. Below
are strogg guards obviously not expecting you to appear from above. This
element of surprise in your favor is a nice switch, often levels start
with you at the disadvantage.
The
setting for this adventure appears to be an enemy encampment built into
the side of a large mountain. On the face of the mountains are a series
of platforms or levels, brimming with strogg guards and their assorted
deadly friends. Once inside the mountain itself, the setting really takes
the form of a darkened, dimly lit grotto with passages and ramps leading
every which way. This rough hewn stone look was a nice change from the
more techno military feel of the majority of Quake II levels to date.
Challenging
combat situations are in abundance while ammo and weapons seem to be just
barely enough to get the job done. I found myself at the end of this level
with just the trusty blaster and a few grenades. Creative use of cover
was the only reason I made it through to the end. The darkness also works
against you. Racing headlong down a dimly lit passageway I practically
bowled over a strogg guard. More than once I used the blaster as a light
source to get my bearings. This is one level you will want to play in a
dimly lit room! For those of you who shy away from dimly lit levels, don't!
This one works.
"Levalance5"
is a worthy additon to add to your collection of Quake II maps. Now we
just need "Levelance6, 7, 8, and 9...".
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Hmmm, lets see, who wants some first...
Looks a bit like a scene from the famous children's classic, "Alice in
LavaLand".
Now where...?
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