East Wing Room 20c

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aka. Strogg Particle Laser
By Doug Magee 1/98

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S_Laser comes with a m_minimum text file, but the level itself is certainly f_fun.

Some nice effects are here. It begins with a spaceship crashing into the Strogg compound wall, conveniently and dramatically creating a doorway for you. Once inside the darkened, broken entranceway, you find yourself engaged in combat. Around the next corner you see a Strogg working at a panel which shorts out and explodes, blowing the unfortunate Strogg into pieces. The panel is still sparking as you go by. It's these kind of "unexpected" events which keeps you moving on to see what is around the next corner.

Your quest is laid out for you on your field computer, basically it is: destroy the Strogg Particle Laser, and make your escape. As you will see, destroying the Strogg particle laser is your escape.

Gamplay progresses logically, your successes rotate a central hub which make further exploration possible. You should not have trouble or get stuck, unless you ignore those armor shards in the machine pump room. It looks impossible, it's not, it just takes some timing and cool nerves.

This particle laser compound is nicely laid out, and the machine pump room is quite dramatic when you first walk in. Combat situations are appropriate but not overly difficult.

S_laser, a f_fun level with a f_flair for the d_dramatic.

Nice compound here. Notice the damaged missing support buttress from the crash.

The central hub. Swim at your own risk.

The machine pump room. You have to get past these things to those armor shards beyond. Remember, real marines don't save...

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