Quake Map Magazine - YooShin Yang

#### Author of four levels for Quake I including "Sadistic Blue", YooShin has also completed two levels for Quake II entitled "The Hideout" and his most recent work "Death Is Not Worth Trying".

I live in Seoul, Korea. I'm 21 years old and currently a college student, majoring in some kind of literature. (Surprise? ;) My real life was full of plain games before Quake was out, however, Quake changed it greatly and now it's full of just plain Quake. You really don't need to be curious of me. I'm just a normal
person who loves Quake.

Getting the inspiration is sometimes the hardest thing in creating levels. I usually get it from other authors' levels. There are so many authors in this community and so many levels to play. I download and play lots of home-made levels, and sometimes they give me some inspiration for my levels. And other than that, all the movies, music and other games are the source of my inspiration.

I've made four levels for Classic Quake and only two for Quake 2. However,
I'm really embarrassed when I think of the first four. They left a lot to be desired. As someone says, I'm getting better and better with each new map, because every time I make a new map, I learn something. So, I think the best work so far is the latest one, "Death Is Not Worth Trying", although it has quite a few flaws.
Screenshot from "Death Is Not Worth Trying".

There are so many authors to list. First of course is Tim Willits, who made a new standard for level making. You know, there were a lot of levels better than id's original levels for Classic Quake, but nowadays, it's so hard to exceed the quality of Quake 2 levels. I think, however, that quality will be exceed by the authors who are currently silent out there. For Classic Quake authors, I like Iikka Keranen, Matt Sefton, mexx, Roger Staines and all the other authors who I can't remember the names (alphabetically). I also like Steve Rescoe's work, except those frame rates. ;) For Quake 2 authors, although there are not many levels out there, I like the works of Greg Barr and Doug Magee.

As a player, Quake 2 is the best and prettiest first person shooter, or just the best game ever made by the hands of people. It's the perfect single player game that Classic Quake should have been, and it's the most interesting multiplayer game. What else can I say? It's a real classic. I'll play it till Trinity is out. ;)As an editor, I also like it very much. It has the strongest engine in the world, it has the best graphics in the world, and most of all, it has the most powerful and creative community in the world, which is full of kind people.

Um.. making levels. ;) Other than that, just such usual hobbies as listening to music, watching movies or videos, reading some comic books.. and most of all, I play LOTS of games.

Mainly Blues News(my default URL), PlanetQuake and all the other SPQ Level Review sites.

I'm currently building a level with the most common plot, 'escape the jail'. :) I'm not sure when it will be out, but it'll out. Just watch ftp.cdrom.com.

I'm not sure whether I'm the person who deserves this interview or not. However, I really appreciate Igor and Quake Map Hotel for this opportunity to tell the world who I am. I also appreciate all my friends in the Quake community and of course, id Software for all the things they've done for Quaking the world.
~YooShin Yang