Quake Map Magazine - c r a s h

#### Webmaster of CRASH'S SINGLE PLAYER QUAKE2 PAGE.

my real name is bill j. mcclendon, a 32-year old (soon to be 33) happily married man that lives in hayward, california USA. i'm currently attending california state university, hayward in pursuit of my baccalaureate in english; i was pursuing a computer science minor, but i rapidly discovered that i don't have the capability of producing object-oriented programming. (i can read it; i just can't code it.) my interests are my wife (hubba hubba) and what i can do with computers, be it games or graphics or HTML or hardware or whatever. i like to learn new things (when i can understand them, of course), and having access to computers and the 'net gives me the ability to access quite a lot of information, along with interesting fields of study. related to that, i read quite a bit -- about four books a week, on average, in addition to all the required reading i do for school.

1. cars. not so much any more, but i was young and stupid once... ;)
2. relationships with girls and/or women (and i'm still re-earning this facet of my nick from time to time).
3. computers -- when you do a lot of "do it yourself" work with no manual and no experience, you're bound to learn how to reinstall a lot. the nice thing is that learning it the hard way definitely makes it easier the next time around... and yes, there nearly always is a next time.
4. mm. other things that i can't really talk about... give me a call in a couple of years when the statute of limitations expires. ;)

personally, i think Quake2 rocks. i think it's a little rough still, but i'm really looking forward to the point release... and not for the deathmatch stuff. i made some observations about the AI to John Cash (my clanmate in clan311 in an email, but i don't know if my observations (can't really call them suggestions because i wasn't really suggesting, if you know what i mean) will be incorporated. i kind of hope they will, but i'm certainly not expecting them to. (got my fingers crossed, though.)

i continue to be stunned at the quality of the levels being released, especially after Q2 has been out for such a short time. i had thought that it would take longer than this for quality SPQ2 stuff to come out, and i'm pleasantly surprised that it hasn't. two things i want to see really badly -- are bigger, longer levels and multi-level missions with a good plot. i've got sort of a plot that i wouldn't mind seeing made into make a four or five level episode kind of thing; if you're a talented author looking for a plot line, let's talk:)

Bill J. McClendon aka c r a s h

what i like best about being a webmaster is the POWAH! hahaha no, seriously, what i like best is being able to contribute to the community (more specifically, the level authors) in a way that i think i might be pretty good at. i don't have a lot of talent at Quake and Quake2 editing; it's really time-consuming and i just don't have the time (or, let's be honest, the patience) to complete a quality level. also, i had a lot of difficulty converting from 2d editing to 3d editing, and my learning curve was pretty steep. if i had a month off from work and school, with no other responsibilities, i'd love to take a crack atmaking an SPQ2 level.

what i dislike? mm. sometimes i don't have time to update for a while (like, say, two weeks or so) because of RL stuff, and i feel guilty as hell, because i know from the counter how many people come by each day. it's even worse when i don't even have the time to update telling people i don't have the time to update... i mean, my site is a two-way street, after all. without visitors, i might as well keep the HTML on my hard drive.

ahh, now, you're gonna get me in trouble with this question. :) for the
record, i don't really have one all-time favorite author, because each author does stuff differently, and each author has his or her own strengths and weaknesses. i like Iikka Keranen's work for his attention to detail and custom textures, i like Roger "Ace" Staines' work for the odd themes that he can make work, i like Neil Manke's stuff
for just the work that goes into them, i like Marcus Dromowicz' stuff for the monster counts and the epic scale of the levels, i like Matt Sefton's stuff because he makes some excellent "base" levels, and
the list just goes on and on and on...

as to my favorite Quake1 level, i really don't have one. i've got a bunch i really love and would play over and over, but no single
stand-out favorite.

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