East Wing Room 14e

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By Jonas N.P. Lindstrom 11/16/97
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Take your head, collect your bones, gather your limbs, shake the earth from your flesh!.. Sadlark the Gatekeeper comes out to you, he grasps your hand, takes you into Hell!.. ~Jonas N.P. Lindstrom.

The creator of the popular Sadlark series returns with a beautifully realized Quake adventure into the world of the Pharaoh's. If you enjoyed the majestic architecture in The Palace of Sadlark, you will absolutely go "gaga" over the finely crafted Egyptian styled pyramid type structures and wall art in The Temple of Amon-Sadlark.

This level is a hybrid of sorts. One minute you would swear you were in the Valley of the Kings circa. 2590 B.C., then with the clever traps you encounter it feels more like Indiana Jones and the Temple of Doom, and then again it's all vintage fragem' while they're hot - Quake. Health and ammo are in good supply, your main concern will be keeping your bearings and wits about you as you explore the sometimes maze like egyptian compound.

Game play is fast, you should not encounter too many puzzles, although some particularly nasty traps will giblitize you like yesterdays Thanksgiving turkey and trimmings.
I can't say enough about the architecture and textures though. A major strength of Quake is the ability to incorporate different themes. What a variety there is available, from Military Bases to Egyptian Pyramids. Fantastic. Temple of Amon-Sadlark is a stunning piece of work. Hieroglyphics are carved into walls and columns, artwork adorns torch lit walls and narrow passageways. You will expect Boris Karloff in his mummy bandages to stumble around the next passageway!

If you are looking for a Quake experience that is just a bit different, look no further. Jonas N.P. Lindstrom has created a fantastic Egyptian world for you to explore. Grab your canteen, douse your torch with fresh oil, and don't forget your shotgun, you've got some exploring to do. Happy hunting.

The main pyramid structure. Just take the stairs that lead down and ask the first ogre that you come to for directions.
The courtyard. Just beautiful.
An example of the care and attention to detail, great theme uniting textures and architecture.
One way out baby.

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