
By Marty
Howe 10/12/98
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"Mission
- Search for your missing comrades and kick some ass along the way." ~Marty
Howe
"Final
Drill" is what appears to be Marty's final
Quake2 map before he moves to Finland to begin work with Remedy Entertainment.
Ok, so he admits he knocked this last map off in a hurry (4 days), but
is it presentable as a final epitaph to a very solid and entertaining series
of Quake1 and 2 maps?
Your
task is the basic kill all and get out, (you didn't really expect to find
your comrades alive did you?). Along the way you will be treated to some
very high quality level design. One thing that is always true for Marty's
maps is the solid craftsmanship that he is able to pull off. His maps are
always constructed in a very sound and believable manner. The main drill
area (pictured top right) is representative of the kind of massive feel
Marty can bring to a map.
Enemy
placement is good, although you may want to play this one on a more difficult
setting than you may be used to in order to fully appreciate the combat
challenge.
Gameplay
moves quickly and offers a few puzzles along the way, but nothing that
will leave you feeling stumped.
Yes,
Final Drill is a solid capstone to a very entertaining series of Quake1
and 2 maps! Perhaps he may find time for another? Lets hope so. Thanks
Marty!
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Solid construction
with a very professional feel. |
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Marty's last
Quake map. Yipes! Say it aint so. |
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Fun, quick
romp through a finely crafted setting. |
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Guarding the large Strogg drill is deadly work, as this poor chap is about
to find out.
Whoops, wrong turn!
A dash of color to enjoy before the giblets start flying.
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