
By
Jonas N.P. Lindstrom 1/9/97
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The Palace
of Sadlark is exactly that, a palace. This level is richly detailed
and appointed, with plenty of traps, surprises, excellent architecture,
and areas to explore. On reflection this is one BIG level. Sadlark could
give that obnoxious bunny a run for his money, this level just keeps going
and going and going.
Although it is large, it is never
wide open. There are plenty of nooks and crannies and side alley ways for
your to explore. And of course there are also majestic rooms and locations
that await your visit as well. Some of these are stunning. With this detail
comes just a hint of slowdown (but I played this on a lowly pent. 60 with
24 megs of ram) but it never intruded on the excellent game play.
Sadlark is no sadsack, it is a visually
appealing level with plenty of things to do. There are switches to be pressed,
keys to be obtained, foes to be dispatched, armor, health and ammo to be
found, and that exit door to be opened. You may hesitate a bit when you
do reach that exit, like all enjoyable levels you won't want to leave.
But again like all wonderful user created quake levels you can always revisit
it to find previously overlooked secrets and to attempt a new strategy
against that tough opponent. Sadlark should leave you with a smile on your
face :-). |
Hmm, wonder
what's behind door number one? This is an example of the detail and care
in architecture found throughout this map.
Welcome to
the crypt house. Just one of the many fine locations you will visit in
The Palace of Sadlark.
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