
By
Jim Hendrickson 9/11/97
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"The Hallowed
Halls" could have been called "The Deadly
Halls","The Maze of Halls", "The Never-Ending Halls","The Halls of Should
I Use God Mode Now?", or "The Halls of I'm Gonna Beat This Level Fair and
Square and Then I'm Gonna Burn It Down to the Ground".
Don't get me wrong, this is a remarkable
and fantastic level. Game play is tough, architecture is well built, strategy
as well as quick daring battle zeal are necessary to get you through this
one. And although your quest is evident the "how do I get there?", or"
how do I get to the next part of my quest?" is not always so obvious.
Along with
some new styles of architecture blended in, I also tried some stuff that
I have not seen done yet in Quake. For example, as you roam the semi non-linear
layout of this map, you will not see the keys until they are made "available".
Then you must find them. -Jim Hendrickson
So you've got
a bit of a "hide and seek" element here too. And if you shoot something
and it says "more to go", keep shooting the same thing, I made the mistake
of looking for other similar things to shoot and spent about 30 minutes
wandering...
But "Hallowed
Halls" is worth every minute of your time, its a tough, twisting turning
level, but after completing it you'll be tempted to call it "The Best Level
I've Played In Quite Some Time." |
One of the
many halls you will amble down. You will find it very easy to lose your
way here, after a while these "Hallowed Halls" seem more like "Identical
Halls". :-)
Now here is
a teaser. You can't shoot these switches you have to touchem. You will
get there eventually, don't give up!
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