Okay, you gotta agree with me... the Tutor Bot bot can't jump for beans! So were gonna try and fix THAT! so read on!!!
Open Tutor.qc and look for THIS
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void() check_for_ledge =
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{
local vector spot;
// movetogoal() will never move over a legde, so we have to
// check for a break in front of him and force him to jump
if (random() < 0.80)
return;
if (!(self.flags & FL_ONGROUND))
return;
makevectors (self.angles);
spot = self.origin + (v_forward * 60);
spot = spot - '0 0 35';
if (pointcontents(spot) == CONTENT_EMPTY)
bot_jump1();
};
And replace that WHOLE thing with this:
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void() check_for_ledge =
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
{
local vector spot;
if (!(self.flags & FL_ONGROUND)) // The bot can ONLY jump if he is on the ground
return; // If he's not then don't jump
makevectors (self.angles); // Jump the way he's a facin
spot = self.origin + (v_forward * 5); // Coffee put that at 60.. I think he was drunk
spot = spot - '0 0 45'; // WOW he's checking WAY to deep for a ledge! Let's fix that! (Higher value = Less deep)
if (pointcontents(spot) == CONTENT_EMPTY) //Look for a empty content!
bot_jump1(); // Tell him to jump
};
Feel free to change and PLEASE experiment! It's the way of a true QuakeC master!