Hello,
To be able to play the new Quake mission pack: Dimension of the Machine with other engines than the KEX engine (Quake Enhanced).
Main goal was to avoid crashes and console overflow caused by gamecode (progs.dat) changes for the new mission pack,
that other engines cannot handle. Such as Steam Achievements.
All gamecode features should still work. So maps can be played as they ought to be.
Map files have not been touched.
Maps lighting (shadows) depends on used engine.
Download
Included are 2 files:
1.) pak1_Universal.pak
Can be used with most Quake engines (be aware that larger map limits must be supported !)
Tested with Quakespasm-Spiked and FTE
2.) pak1_DarkPlaces.pak
Is specially designed to be used with the DarkPlaces engine.
It includes some additional particle effect extensions from the SMC mod and a few improved models
If you do not want those edits you can remove them from within the .pak file
Installation:
Put the original pak0.pak from: Dimension of the Machine together with the pak1_xxx.pak of your choice into
your alternative Quake engine setup. Subfolder: mg1
Start the mission pack with your alternative Quake engine exe with this parm: -game mg1
You will need an autoexec.cfg file (already included in the pak1.pak�s) with the line:
set campaign 1
If you want to use an autoexec.cfg inside of your mg1 subfolder, you have to add that line in there.
Thank you very much to Spike for his help, support and patience with me.
Have fun,
Seven
To be able to play the new Quake mission pack: Dimension of the Machine with other engines than the KEX engine (Quake Enhanced).
Main goal was to avoid crashes and console overflow caused by gamecode (progs.dat) changes for the new mission pack,
that other engines cannot handle. Such as Steam Achievements.
All gamecode features should still work. So maps can be played as they ought to be.
Map files have not been touched.
Maps lighting (shadows) depends on used engine.
Download
Included are 2 files:
1.) pak1_Universal.pak
Can be used with most Quake engines (be aware that larger map limits must be supported !)
Tested with Quakespasm-Spiked and FTE
2.) pak1_DarkPlaces.pak
Is specially designed to be used with the DarkPlaces engine.
It includes some additional particle effect extensions from the SMC mod and a few improved models
If you do not want those edits you can remove them from within the .pak file
Installation:
Put the original pak0.pak from: Dimension of the Machine together with the pak1_xxx.pak of your choice into
your alternative Quake engine setup. Subfolder: mg1
Start the mission pack with your alternative Quake engine exe with this parm: -game mg1
You will need an autoexec.cfg file (already included in the pak1.pak�s) with the line:
set campaign 1
If you want to use an autoexec.cfg inside of your mg1 subfolder, you have to add that line in there.
Thank you very much to Spike for his help, support and patience with me.
Have fun,
Seven
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