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  • #16
    Originally posted by Spirit View Post
    Nope, below is a quote from the Quake engine source release. The QC was released earlier. I don't want to search for it now. Maybe someone else has more knowledge or links or files.
    The QuakeC license is pretty clearly non-GPL unless someone wants it to be. Otherwise any mod created after whatever date would have to be GPL.

    Personally, I think any talk about licenses is a non-issue anyway. It's boring, doesn't solve "people problems".

    Once a project goes from statements like

    2006

    Originally posted by Kell
    Trinca told me you ( I'm sure he said it was you and mwh ) were asking after the Quoth source to make it QW compatible? Is it the compatibility at issue?
    2006

    Originally posted by Necros
    obviously though, if you guys don't want anyone to see these cheat catching code fixes, then you won't want them in quoth, as we usually release the source code later on.
    2008
    Originally posted by Preach
    The source code will not be released.
    And with no explanation of this change in intent and a clear indication that no discussion of the matter would be accepted.

    Obviously at some point a benign community project transformed into a deceptive evil one. With such a trust violation, the license matters little at such a point.

    It's like a Hamlet moment where Hamlet attempts to catch the conscience of the king; evil revealed. And once that happens, what more do you need to know?
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

    Comment


    • #17
      Originally posted by Spirit View Post
      Nope, below is a quote from the Quake engine source release. The QC was released earlier. I don't want to search for it now. Maybe someone else has more knowledge or links or files.
      I would have said "yes, actually". The QC source certainly was released earlier under a different license, but it was also subsequently re-released (after the engine source) under the GPL. As per John Carmack's .plan file entry I posted the link to above.
      Originally posted by John Carmack
      The .qc files for quake1/quakeworld are now available under the GPL in source/qw-qc.tar.gx on out ftp site. This was an oversight on my part in the original release.
      Unfortunately the situation is slightly complicated in that there was a pre-GPL release that it could be argued was used as the source base for any given mod. I don't know the legal position (and it would probably take an experienced licensing lawyer to untangle it), but keeping a QC mod closed source is certainly not respecting the intention.

      That aside, I do understand the reason why something like Quoth would be closed source. If I read things correct, it's to prevent fragmentation of the code base and to ensure that there is a single consistent version of Quoth that everybody is using. That's cool, but all the same, legally it's a helluva grey area and a place I would prefer to err on the side of caution in (and would prefer even more not to even go there).
      IT LIVES! http://directq.blogspot.com/

      Comment


      • #18
        Originally posted by mhquake View Post
        I would have said "yes, actually". The QC source certainly was released earlier under a different license
        One thing I do think is highly weird for a closed source is to have actually used undisputed GPL code in the project -- or at least this appears to be the case (added that qualifier; I don't want to rush to judgment).

        Quoth strongly has the appearance of having Pox's Extras R4 source code in it. Pox's Extra's license agreement is:

        In mid 2002 nostalgia and boredom drove me to write some interesting QuakeC hacks. The result is this "Extras" mod, which aims to provide extra stuff for Quake mappers. It features honest to goodness func_water, and func_ladder entities...
        GNU GENERAL PUBLIC LICENSE
        Version 2, June 1991

        Copyright (C) 1989, 1991 Free Software Foundation, Inc.
        59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
        Everyone is permitted to copy and distribute verbatim copies
        of this license document, but changing it is not allowed.

        Preamble

        The licenses for most software are designed to take away your
        freedom to share and change it. By contrast, the GNU General Public
        License is intended to guarantee your freedom to share and change free
        software--to make sure the software is free for all its users. This
        General Public License applies to most of the Free Software
        Foundation's software and to any other program whose authors commit to
        using it. (Some other Free Software Foundation software is covered by
        the GNU Library General Public License instead.) You can apply it to
        your programs, too.
        It is an interesting idea that Quoth 2.1 could borrow func_ladder off of Pox Extra's and somehow not need to use that code under the license that Pox Extra's was released under.

        This makes Quoth even far more smelly -- if this is in fact the case, like it would seem, although perhaps an alternate explanation exists.
        Last edited by Baker; 09-22-2009, 12:05 PM.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • #19
          wtf is Quoth?

          Comment


          • #20
            To JPL:

            After further thinking, I agree with your point of view.

            I disagree with the way Quoth was handled and I do think mappers that support Quoth are misguided, but I was looking at some of the screenshots of the architecture of some of these newest maps at Quaddicted and 2 wrongs do not make a right.

            Next news item: Great architecture Quoth maps.

            I shouldn't be biased against the Quake works of mappers even using an "expansion" [limitation] pack that I believe has been handled extremely poorly.

            Besides, all these things work themselves out.

            Originally posted by Neil
            wtf is Quoth?
            Signs Of Koth
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

            Comment


            • #21
              oh nvmd its single player and therefore has no meaning in my life. Baker is a smart guy, you should all listen to what he says.

              Comment


              • #22
                well, socio-cultural issues aside, is quoth fun to play?

                Comment


                • #23
                  i saw some videos on youchube, looks decent.

                  Comment


                  • #24
                    Originally posted by Baker:

                    I disagree with the way Quoth was handled and I do think mappers that support Quoth are misguided, but I was looking at some of the screenshots of the architecture of some of these newest maps at Quaddicted and 2 wrongs do not make a right.
                    Well, again it is a matter of point of view. Quoth owners wants to preserve their ownership for sure... that limits their creativity, and enclose the mod in "what they want to add only", that for sure will not please everybody in a sense that it will always miss A feature....
                    On my side, if I use Quoth it is because first I don't have the knowledge to build my own qc mod, and second because there are enough guidances here (Quoth: Mapping Tutorial) to help for mapping.
                    Anyway, we could discuss the pros and the cons of Quoth for centuries, I doubt we would find a decent agreement at the end... though ...



                    Originally posted by Spooker:

                    well, socio-cultural issues aside, is quoth fun to play?
                    There are plenty of maps now that have been released "under quoth mod umbrella"... check it out either at Quaddicted (Quaddicted.com: Quake Singleplayer Maps) or at func_ (Func_Msgboard: Forum)
                    BTW, I made also my latest maps based on Quoth (http://lambert.jeanphilippe.free.fr/) <= self-advertising

                    Enjoy !
                    What Does Not Kill You, Makes You Stronger

                    Comment


                    • #25
                      Originally posted by JPL View Post
                      Anyway, we could discuss the pros and the cons of Quoth for centuries, I doubt we would find a decent agreement at the end... though ...
                      ^^ Remember this statement.

                      There will come a day when you will concede you were all wrong and didn't get it and say "Gee, Baker. I can't believe how wrong I was!"

                      And you will owe me 5 large beers.

                      But it will be ok! As your consolation prize will be that you are world famous, at least among gamers that have a clue -- not that there are many of those.
                      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                      Comment


                      • #26
                        Originally posted by spooker View Post
                        well, socio-cultural issues aside, is quoth fun to play?
                        Play either ...

                        The Slime Refinery Complex (weenies not welcome; very hard and you'll die a lot) or The Hand That Feeds (you'll die a lot but not as bad).

                        Since you have plenty of coop experience, I'm sure you'll do fine. Other than Warpspasm, in my opinion the first map that really did something amazing with Quoth was The Hand That Feeds. distrans made an evil super-harsh Quoth map using JPL's Doom3 converted texture set and ijed made an evil "Fiend-in-the-back" Quoth map (Spacehulk 256).

                        Use Google to find.
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                        Comment


                        • #27
                          Originally posted by Spirit View Post
                          That is a very good idea, I sent a mail to aguirRe (he made a nice engine limit list) and asked if using it for the Quake Wiki ( Main Page - Quake Wiki ) would be alright.
                          Thx for the link, I didn't know there were already a Quaki. It'd would great if there were more people involved. I gonna registered.

                          http://user.tninet.se/~xir870k/readmegl.txt
                          It's quite impressive indeed ! I feel very small right now
                          engine: quore.free.fr

                          Comment


                          • #28
                            Originally posted by lxndr View Post
                            Speaking of creativity, it could be interesting to list all the limitations that quake mappers can face, on the engine side, on the level editor side, etc.. and then try to address them.

                            It could start like a new thread or a "readonly" forum, or better, a wiki. No discussions, just raw stuff (ex: 255 colors palette, model textures stretched, Quark not running on Linux, player can't crouch, etc...). It's not bugs, but things that could enhanced everyday life if they were solved, giving more freedom to create.
                            With aguirRe's base I created Engine Limits - Quake Wiki for the plain "numeral" limits.


                            edit: Heh, you posted while I worked on it. The wiki is pretty hidden sadly, I recently grabbed quakewiki.org to use for it. Just need to get hold of the quakedev.com admin and Sajt (who's account the wiki is on) to make it work.
                            Quake 1 Singleplayer Maps and Mods

                            Comment


                            • #29
                              Baker....

                              And you will owe me 5 large beers.
                              Well, I'll have to pay 10 beers, as I don't like to let people drink alone generally
                              What Does Not Kill You, Makes You Stronger

                              Comment


                              • #30
                                Originally posted by JPL View Post
                                Well, I'll have to pay 10 beers, as I don't like to let people drink alone generally
                                Sometimes real life writes better and more ironic stories than a writer could ever imagine.
                                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                                Comment

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