2010 Recap
2010 was quite an eventful year, so much so that it is really hard to accurately quantify everything.
Forum Frenzies
Hexen II Frenzy inkub0 starts a thread showing off his Hexen II retexturing works and within a week, it seemed like everyone who ever played Hexen II started showing up including 90% of everyone working on Hexen II engine modifications. The thread has 57 pages of replies and next to the Quake Reforged thread is the most popular thread in the forums. eDuke Frenzy lxndr starts a thread about the eDuke engine and we get a visit from the engine author himself for a few days answering questions and collecting feedback.
Open Source Modding
Open source is crucial for Quake, it builds a mountain of wealth for the community to use. Quake has it; other games don't --- it fuels the community. Too much to discuss, but several acts like Bam's Last Man Standing Modification and collective efforts to enhance engines are just one aspect of this. An open source "Blink" mod appeared out of the blue earlier in the year.
Mapping
One word: diversity. The open source single player Hellsmash was released. distrans releases a Travail Add-On. JPL releases a Quoth map. ORL releases a gigantic underground epic. Madfox releases a Venice looking map with 2 custom monsters. Negke releases an old-school play, new school design map. Trinca releases a rock-solid chew bubble-gum and kill monsters map. And Negke releases another map to finish off the year, Runic Recycling.
[To be modified throughout the day ...]
2010 was quite an eventful year, so much so that it is really hard to accurately quantify everything.
Forum Frenzies
Hexen II Frenzy inkub0 starts a thread showing off his Hexen II retexturing works and within a week, it seemed like everyone who ever played Hexen II started showing up including 90% of everyone working on Hexen II engine modifications. The thread has 57 pages of replies and next to the Quake Reforged thread is the most popular thread in the forums. eDuke Frenzy lxndr starts a thread about the eDuke engine and we get a visit from the engine author himself for a few days answering questions and collecting feedback.
Open Source Modding
Open source is crucial for Quake, it builds a mountain of wealth for the community to use. Quake has it; other games don't --- it fuels the community. Too much to discuss, but several acts like Bam's Last Man Standing Modification and collective efforts to enhance engines are just one aspect of this. An open source "Blink" mod appeared out of the blue earlier in the year.
Mapping
One word: diversity. The open source single player Hellsmash was released. distrans releases a Travail Add-On. JPL releases a Quoth map. ORL releases a gigantic underground epic. Madfox releases a Venice looking map with 2 custom monsters. Negke releases an old-school play, new school design map. Trinca releases a rock-solid chew bubble-gum and kill monsters map. And Negke releases another map to finish off the year, Runic Recycling.
[To be modified throughout the day ...]
Comment