Hello everyone. Allow myself to introduce....myself.
Heh. Anyways I've been browsing these forums for about a week or so been tinkering with Quake a lot. The work you've all been doing on here is really great.
I'm pretty n00b but I've been tinkering with DP for a while, trying to get it to work with 3D Vision.
Now 3D Vision doesn't officially support older OpenGL games, however thanks to GlDirect - GLDirect | Free software downloads at SourceForge.net - all you have to do is use the provided opengl32.dll, place it the same folder as the .exe and it works like a charm.
I'll try not to rant too much. So using that method and some older DP builds I got the game working almost perfectly in full stereoscopic 3D.
When I tried using the hacked opengl32.dll file with newer builds however, it wouldn't work. So I had to resort to older builds and I couldn't use high poly models, pretty water, and some environmental effects.
Then finally today I realized the newer builds will work if you just use the vid_dx9 and vid_restart commands to render in DX9 instead of OpenGL.
Now I'm using a new DP build (20110625) and by rendering with DX9 the 3D is working perfectly and I can use the high poly models and everything else.....except Pretty Water.
It's such a minor thing but it's nagging me that I can't get it to work or at least figure out why. Maybe it's painfully obvious to someone more experienced.
I tried a few releases of pretty water and the results are always the same. I cannot get it to look like it should with the DX9 render.
I've confirmed it works otherwise.
For example when I use the (newest?) Pretty water, the .pk3 pack and I enter the command "exec_water.cfg" it gives me the message "r_glsl is read only".
r_water "1" is in the config as it should be.
Can anybody shed some light on why this is? Even if I can never get it working I really like learning about this stuff so if someone could explain it to I'd appreciate it!
System specs: (Although in this case I don't think they matter, but what the hell):
Intel i5 750 @ 2.67 Ghz
8GB RAM
Windows 7 64 Bit
EVGA GeForce GTX 650 Superclocked 1202MHZ 2GB 5GHZ GDDR5
Heh. Anyways I've been browsing these forums for about a week or so been tinkering with Quake a lot. The work you've all been doing on here is really great.
I'm pretty n00b but I've been tinkering with DP for a while, trying to get it to work with 3D Vision.
Now 3D Vision doesn't officially support older OpenGL games, however thanks to GlDirect - GLDirect | Free software downloads at SourceForge.net - all you have to do is use the provided opengl32.dll, place it the same folder as the .exe and it works like a charm.
I'll try not to rant too much. So using that method and some older DP builds I got the game working almost perfectly in full stereoscopic 3D.
When I tried using the hacked opengl32.dll file with newer builds however, it wouldn't work. So I had to resort to older builds and I couldn't use high poly models, pretty water, and some environmental effects.
Then finally today I realized the newer builds will work if you just use the vid_dx9 and vid_restart commands to render in DX9 instead of OpenGL.
Now I'm using a new DP build (20110625) and by rendering with DX9 the 3D is working perfectly and I can use the high poly models and everything else.....except Pretty Water.
It's such a minor thing but it's nagging me that I can't get it to work or at least figure out why. Maybe it's painfully obvious to someone more experienced.
I tried a few releases of pretty water and the results are always the same. I cannot get it to look like it should with the DX9 render.
I've confirmed it works otherwise.
For example when I use the (newest?) Pretty water, the .pk3 pack and I enter the command "exec_water.cfg" it gives me the message "r_glsl is read only".
r_water "1" is in the config as it should be.
Can anybody shed some light on why this is? Even if I can never get it working I really like learning about this stuff so if someone could explain it to I'd appreciate it!
System specs: (Although in this case I don't think they matter, but what the hell):
Intel i5 750 @ 2.67 Ghz
8GB RAM
Windows 7 64 Bit
EVGA GeForce GTX 650 Superclocked 1202MHZ 2GB 5GHZ GDDR5
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