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  • Textures/door help

    Instead of taking up my friend's DOOM project, i decided to do something a little bit similar and use the soundtrack by XRII and i've been mucking about with toetag, the quake level editor for OS X.

    I've got the basics down I think. However I've been paying close attention to the way things are done in ID's maps, namely E1M1 and E1M2.

    First question.

    Base doors. I got them to open but they split straight down the middle instead of in a zig-zag to match the texture for the door. I'm thinking there is a way to shape each side of brush for the door so when it opens it looks like it's supposed to but i'm not certain.

    Second question.

    Textures. I know how to change the texture of a brush (obviously) but, how does one change just one side of the brush's texture? for example, I can select just one side of the brush but when I try to put a new texture to it, the entire brush adopts that texture rather than just the highlighted part.

    Third question.

    I noticed the lift in E1M1 looks like it's two parts. the door lowers but it has bars underneath it that also lower. does the merge brushes command do this? Does it turn two or three brushes into one with the same trigger or action? Just avoid this question if i'm not explaining it well, I could always test it myself.

    I've got screenshots here from a test map to show you what I'm talking about as far as the doors and the brush/texture issue.


    notice how the door splits straight down and the texture repeats on the split part. The texture issue I'm talking about is that one. I want to make the textures on the inside different but every time i try it changes the whole darn brush texture =/

    DARK PLACES QUESTION:

    This may be the wrong place to ask this question all together but I was wondering that if once I got all the BSPs into a pak file would it be possible for me to put the audio tracks for the levels in the pak file itself and have it play? I don't think people burn CD's much anymore and I don't want people to have to make a new cd file in /ID1 either. Just curious.


    Thanks for the help!

    NOTE: Yeah, this map looks like crap I know =P It's just a test

  • #2
    As you guessed, you have to make each side of the door out of several brushes and make them match the door texture.

    I usually made each side out of 3 brushes and used vertex editing to create the angled parts in the middle.

    I don't know how to vertex edit in ToeTag though.

    You should be able to select just one face of a brush and apply a texture to that, but again I have no experience with ToeTag. You should read ToeTag's documentation.

    Regarding the lift in e1m1, it is actually a vertically opening door. And yes, it is made out of several brushes. Can't tell you how to do it in Toetag though.
    Scout's Journey
    Rune of Earth Magic

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    • #3
      You could go download this : http://www.quaddicted.com/files/maps...map_source.zip, extract the maps and then open up map e1m1 and either copy the door itself or at least see a visual implementation of it. Trigger, settings and all.
      Name's damage_inc, and killing is my business. Don't worry though, it's nothing personal! Oh wait... maybe it is

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      • #4
        Thanks! I actually forgot to ask how to view ID softwares maps in the editor.

        I figured out the lift is a door but it's good to know it is made out of more than one brush. as for the door, that makes sense. i'll just build one and use copy and paste i suppose

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