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Question - Bump/Spec Textures For The Original Models

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  • Question - Bump/Spec Textures For The Original Models

    Hey,

    I have been looking around for bump/spec textures for the original models used in Quake (monsters, items etc.) but i have found none. Does anyone know if something like this exists?. If you do know, please link.

    - Thanks

  • #2
    if you are talking about gloss and normals for replacement textures... of course!

    kingennio has made some great normals and gloss-maps for fraggers textures:
    http://quakeone.com/forums/quake-mod...loss-maps.html

    and the reforged monster replacement textures also all include gloss and normals and such:
    Quake Reforged

    .

    however, if you are talking about additional gloss&normals and such for use with the original low-res monster textures... no clue if someone has ever done that
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

    Comment


    • #3
      Originally posted by Buzz View Post
      Hey,

      I have been looking around for bump/spec textures for the original models used in Quake (monsters, items etc.) but i have found none. Does anyone know if something like this exists?. If you do know, please link.

      - Thanks

      Hello Buzz,

      If you are looking for replacement textures for original items, which ontop are faithful and really good looking, there is no way around Moon[Drunk]�s "Quake Revitalization Project":
      Be sure to browse the complete website to see replacement content for all original world textures and almost all item and weapon models: LINK

      Kind regards,
      Seven

      Comment


      • #4
        however, if you are talking about additional gloss&normals and such for use with the original low-res monster textures... no clue if someone has ever done that
        Yeah thats what i mean, i thought so, since Quake doesn't load any external textures files. I've seen most engines that uses real-time lightning has them generated by the engine it self (Tenebrae, Darkplaces). I know in the Quake 2 scene some people generated the bump/spec maps with Photoshop using the NVIDIA Normal Map filter tool.

        Thanks for the help! .

        Comment


        • #5
          darkplaces doesnt 'generate' any kind of maps, they have to be made and included with the normal textures.
          if there are no gloss-textures and such found by the engine, it wont 'generate' any


          just download those textures from fraggers&kingennio for example, open the pk3 with winrar or winzip or any program that can read compressed files and see
          Last edited by talisa; 06-16-2013, 08:16 PM.
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

          Comment


          • #6
            Not quiet true.

            DP and FTE both have their way to create "dummy" gloss/normals based on diffuse texture used.
            You can see some screenshot samples in the Hexen2 thread (for FTE) and in the "New beta build" thread (for DP).

            At that time, the cvar for this was enabled by default in FTE, because someone was complaining about it. And as far as I remember, also DP had it enabled by default. That was the time after the offsetmapping was "hardcoded" disabled by LordHavoc.
            You maybe rememeber the discussion about it. It is in the above mentioned thread.

            But creating dummy textures compared to using real ones is of course not a fair comparism...

            Spike can of course say some more words about this.

            Kind regards,
            Seven

            Comment

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