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How do I see actual entities in GTK Radiant 1.5?

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  • #16
    oooh im def liking this, and would love to have this when finished gypsy

    itll be great to be able to see models in radiant when you place them so you can more precisely place stuffs and such, and be able to see how your map will look like with all the items added without having to compile it and load it up in quake
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

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    • #17
      Hell yes! I like it!
      Fine detailed placement is more than a cosmetic feature.
      Bout time that pimple got popped.
      [ame=http://www.youtube.com/watch?v=E-tDJ6LBn-4]Cyst of the century - YouTube[/ame]
      WARNING
      May be too intense for some viewers.
      Stress Relief Device
      ....BANG HEAD HERE....
      ---------------------------
      .
      .
      .
      .
      .--------------------------

      Comment


      • #18
        I just got home from work since 9 am (it's almost 10pm). I will spend like 30 minutes on this, right now and then I'm going to bed. If I actually finish in 30 minutes, yipee. If not I will be much closer to putting a nail in this tomorrow. Sorry, I tired.
        http://www.nextgenquake.com

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        • #19
          There's a new problem. The boxes have more than one texture.hmmm... maybe if I put the textures in a wad. Theoretically radiant would notice the textures...man, that ain't gonna work.

          I maybe can't add the ammo boxes and explodobox. I am going to release what I have, so you have something and try to figure this out later. I'll be back in a few minutes.
          http://www.nextgenquake.com

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          • #20
            pre: close radiant, back up your RADIANT_ROOT/q1.game/id1/entities.ent file

            1)download
            2) unzip
            3) place entities.ent in RADIANT_ROOT/q1.game/id1/entities.ent
            4) place skins.pak in Quake/ID1/skins.pak

            This pack includes all items (except ammo), monsters and weapons.....still working on bsp models (ammo etc).

            edit: Woops I just realized that I have one bsp model being injected in the radiant ent. I dont feel like reuploading for that. Just open the ent, scroll down to item_shells and remove [model="maps/b_shell0"], save and start radiant.

            I'll make a cleaner version upon final release
            Last edited by MadGypsy; 07-12-2013, 09:24 PM.
            http://www.nextgenquake.com

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            • #21
              mebbe you could convert the bsp to mdl and fix it up so it only uses a single texture?

              or if that dun work or is to much work instead just make a custom mdl for the ammo-boxes? each of them is just a simple square box, so should be easy to do
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • #22
                I tell you what... how about you convert the bsps for me and I'll finish the job from there. It'll be a team effort.

                1) breadman starts the chain
                2) goldenboy figures out the details
                3) I collect the original textures and edit the ent
                4) you make the replacement models for the bsp stuff
                5) I finish the ent

                We'll call it Team Gypsy. Yeah, I like the sound of that . If you could convert the bsps to a regular ole mdl that uses one texture which looks identical to how it originally looks... I'll be your best buddy and pal....so will other people.


                if you want bonus points - zip up the models with their textures external and named after the model (in jpg format). This way all I have to do is dump it straight in the skin.pak (which I guess is now assets.pak), edit the ent and reupload.


                there are 13 bsp models. Since the models will be replaced you can actually name the models whatever you want, but the skin name has to match. So if you want to get rid of all that b_ crap, you can.

                *I'm just kiddin bout the Team Gypsy part, but you have to admit that that is the most awesome name for a team, ever.
                Last edited by MadGypsy; 07-13-2013, 07:26 AM.
                http://www.nextgenquake.com

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                • #23
                  6) someone else comes up with a decent team name...
                  7) someone else releases+hosts it.

                  EDIT, to clarify:
                  I was trying to be humerous (in my own way) by expanding the team, but if you really want justification for those additional team members (or just roles):
                  6) 'team foo' brings back terrible childhood memories of a certain 'team rocket'... its a terrible name for that alone... Additionally, I personally favour impartial names (still, if you want all the messages begging for help, then by all means...).
                  7) without someone pimping it, and keeping it visible and thus discoverable to newcomers, you may as well just leave it to rot on your harddrive. forum topics are irrelevent in a few months time when you're only aware that its possible because you used just the right combination of keywords. I'd recommend getting gb to include a link with his other quake-with-radiant tutorials. remember the '90-90' rule
                  Last edited by Spike; 07-13-2013, 08:32 PM.
                  Some Game Thing

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                  • #24
                    lol id have to see if i can find a program which can convert bsp to mdl.

                    when i have that the rest will be simple
                    .
                    are you curious about what all there is out there in terms of HD content for quake?
                    > then make sure to check out my 'definitive' HD replacement content thread! <
                    everything that is out there for quake and both mission-packs, compiled into one massive thread

                    Comment


                    • #25
                      Please dont forget the dragon model
                      WARNING
                      May be too intense for some viewers.
                      Stress Relief Device
                      ....BANG HEAD HERE....
                      ---------------------------
                      .
                      .
                      .
                      .
                      .--------------------------

                      Comment


                      • #26
                        found out noesis can export bsp to mdl. converted all ammo-boxes to mdl,
                        will get working now on fixing them up so they only use a single texture
                        .
                        are you curious about what all there is out there in terms of HD content for quake?
                        > then make sure to check out my 'definitive' HD replacement content thread! <
                        everything that is out there for quake and both mission-packs, compiled into one massive thread

                        Comment


                        • #27
                          @Talisa -- awesomeness.

                          @bluntz -- dragon is not in quake . but it would be easy for you to add. Just open the dragon model in Qme, export the skin, convert it to jpg, tga, something that isn't bmp, name it the same as your model and put it in the same folder as your model or a pak equivalent.

                          Then open up radiant/q1.game/id1/entities.ent, scroll down to monster_dragon and in the tag, as an attribute add model="path/to/model.mdl". you're done. It will take you about 2 minutes.

                          @spike - [[ignoring your comment]] -5 respect points. You have a whole bunch of them left though.
                          http://www.nextgenquake.com

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                          • #28
                            Schwwweeet ty sir
                            WARNING
                            May be too intense for some viewers.
                            Stress Relief Device
                            ....BANG HEAD HERE....
                            ---------------------------
                            .
                            .
                            .
                            .
                            .--------------------------

                            Comment


                            • #29
                              No sweat, Bluntz.

                              @Talisa - i just noticed you said you did all the ammo boxes...does that mean health too?

                              @spike - maybe I read your comment negatively when it wasn't actually meant to be negative (even though it sounds douchey - your comment). So I will answer you as if you weren't trying to be a jerk off.

                              @6) yeah thats pretty obvious...get a sense of humor.
                              @7) IDGAF who releases or hosts it. Use your genius brain and realize the ent is the final stage and that is the part I am working on. Meaning I would be the last person to "touch" it, cause I can't finish till the bsp models are done. See how that works...the last person ends up "releasing" it by default cause they are the one with the finished product. I don't see people jumping out of the walls to edit some xml, but by all means feel free.

                              I think I have made it pretty clear that I'm just trying to see this through to the end. If I was looking for some kind of praise or whatever, don't you think I could open the bsps in noesis myself and finish this with no help as opposed to trying to find other people to help with this simple project?

                              Actually, Talisa is probably working on the most involved part.
                              Last edited by MadGypsy; 07-13-2013, 08:02 PM.
                              http://www.nextgenquake.com

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                              • #30
                                wow! I reckon I had a good Idea. Just trying to bump up my post count so I can finally upload a pic. Yeah, I'm spamming, but for a good cause

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