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  • #16
    How do I make .dlit files for existing .bsp maps?

    Originally posted by talisa View Post
    both have to be added manually to maps by dropping the files in your ID1/maps folder
    Yes, I am already using .rtlights packs created by others, such as inkub and romi.

    They make id1, hipnotic, rogue look amazing.

    xolve made some for bbelief and themyths, as well.

    if you do not have RTlights files for a map in your ID/maps folder and have RTlights enabled,
    DP will simply convert all the normal lights in the maps to RT-lights, which might look 'ok' in some maps,
    but it gives horrible performance cuz the normal quake-lights are extremely numerous and every single one of them is changed to an RTlight-source.
    You have increased my understanding once again, thanks.

    My point was, I want to learn how to create .dlit for existing maps, so I can make more maps look awesome.

    How do I make .dlit files for existing .bsp maps?

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    • #17
      i cant help you with that, i personally do not know. i know to make lit files you will need to edit bsp and add special lightsources to the map
      and then run a lil program which will generate the lit file for you, but how to make dlits i dunno

      i assume its a similar process
      .
      are you curious about what all there is out there in terms of HD content for quake?
      > then make sure to check out my 'definitive' HD replacement content thread! <
      everything that is out there for quake and both mission-packs, compiled into one massive thread

      Comment


      • #18
        btw i found a link to lit and dlit for ROGUE: http://quakeone.com/reforged/Misc/light_files_rogue.rar
        .
        are you curious about what all there is out there in terms of HD content for quake?
        > then make sure to check out my 'definitive' HD replacement content thread! <
        everything that is out there for quake and both mission-packs, compiled into one massive thread

        Comment

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