How do I make .dlit files for existing .bsp maps?
Yes, I am already using .rtlights packs created by others, such as inkub and romi.
They make id1, hipnotic, rogue look amazing.
xolve made some for bbelief and themyths, as well.
You have increased my understanding once again, thanks.
My point was, I want to learn how to create .dlit for existing maps, so I can make more maps look awesome.
How do I make .dlit files for existing .bsp maps?
Originally posted by talisa
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They make id1, hipnotic, rogue look amazing.
xolve made some for bbelief and themyths, as well.
if you do not have RTlights files for a map in your ID/maps folder and have RTlights enabled,
DP will simply convert all the normal lights in the maps to RT-lights, which might look 'ok' in some maps,
but it gives horrible performance cuz the normal quake-lights are extremely numerous and every single one of them is changed to an RTlight-source.
DP will simply convert all the normal lights in the maps to RT-lights, which might look 'ok' in some maps,
but it gives horrible performance cuz the normal quake-lights are extremely numerous and every single one of them is changed to an RTlight-source.
My point was, I want to learn how to create .dlit for existing maps, so I can make more maps look awesome.

How do I make .dlit files for existing .bsp maps?
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