What are the quake tools or how can I edit the Loading screen pic, How can i change what the hud looks like(this is in DQUAKE). Im pretty sure I need to edit a pak0 or pak1 . I also want to know how to put models in and change the weapons and how they shoot and there damage. Thanks in advance
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I don't know what DQUAKE is, but I'll try and give you some pointers.
I'm not sure what you mean by loading screen, but if you mean the big "Q" image, that can be replaced in many engines by placing a new image in "gfx/conback.jpg" or similar. The exact location depends on the engine (since I don't know what Dquake is, I can't help further.)
Changing the HUD can be done in several ways; you can change the HUD images themselves or you can load replacement graphics (can't help you with exact howtos, google is your friend!) or you can use CSQC to create your own HUD.
The problem is, "change the HUD" can mean several different things as I outlined above. Which one of them do you want to do? Example screenshots help.
Put models in and change the damage that weapons do etc: This is done by programming in QuakeC, you would need to download the QuakeC source code and install both a text editor such as Notepad++ and a QC compiler such as fteqcc. The compiler will create a progs.dat file from your sourcecode. Inside3D is a website that has a lot of tutorials for things like that:
Inside3D - Quake community, modding and QuakeC -
If you just want to replace existing images such as the conback, you don't need to extract the PAK files because the replacements will override the stuff in the paks. There are many existing replacements such as these:
QuakeWorld GFX - Download QW graphics & custom maps
:: Quake Revitalization Project ::
Quake Reforged
None of these requires you to edit pak files.
Edit; about putting in models. Again, there are several things you could do, such as substitute a new model for an existing one, or create your own models. The former is described in the inside3D tutorials, the latter I would suggest downloading Blender and a model converter called "Noesis" which allows you to create Quake 1 .MDL format files. You can export your model from Blender as a Collada or MD5 file, and use Noesis to convert to MDL.
http://www.blender.org/
http://oasis.xentax.com/index.php?content=downloadsLast edited by golden_boy; 10-13-2013, 04:37 PM.
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Originally posted by Rokcet View PostDQuake means Dark Quake and I do not see a conback image (or anything similiar in the gfx folder.)
There is a gfx folder and a conback image in Quake, but it is buried deep inside the pakfiles. You can just create such a folder in the same directory as your pak files.
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in vanilla quake, files within pak files override files in the os filesystem.
I have no idea if your engine supports jpegs... .lmp should work though - assuming it doesn't conflict with ones inside pak files.
-game is one work around. or just edit the pak directly.
qped can do that part.
no idea what program to recommend to make .lmp files. adquedit does the job, but is responsible for quite a lot of quake mods getting inadvertantly deleted so don't take that as a recommendation.
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I could give you a download of mine so you could see everything. Yes its a psp port but doesnt seem so different from the originial quake.
Here:http://download947.mediafire.com/gg8...DQuake0.88.rar (its direct Dont worry)
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Bottom line, we need to know what kind of replacement content DQuake supports.
Does this Dark Quake have a website? I'm only finding this:
http://filetrip.net/psp-downloads/ho...88-f28660.html
This seems to indicate it supports jpg and tga replacement content, in which case gfx/conback.jpg might work.Last edited by golden_boy; 10-13-2013, 05:21 PM.
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Originally posted by golden_boy View PostBottom line, we need to know what kind of replacement content DQuake supports.
Sorry if im asking alot, Im new to quake
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Your user settings should be in a file called autoexec.cfg; you can edit that with Notepad. It's just a text file. If it doesn't exist, create it.
What exactly do you mean by "change the weapon models"? I'm asking so we can better help you. Does "change" mean "modify the weapon models" or does it mean "replace them"?
If you want to replace them, what do you replace them with?
Your questions are very broad; try to ask more concise questions.
You can open .pak files with something called PakExplorer, among other things.
Quake Terminus
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Rokcet, Hi, Read carefully,
Originally posted by "Spikein vanilla quake, files within pak files override files in the os filesystem.
1a) take everything in the dquake folder and move it somewhere else (like a backup but dquake should be empty when you are done)
1b) use pakscape and decompress your pak files to dquake. You do not want the actual paks in the folder for this experiment. Just the contents of the pak.
1c) add your content to the appropriate folder(s) and see if your stuff works
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Alternate method
2a) delete every folder that is not a pak
2b) open up either pak with pakscape and add your content to the appropriate folder within the pak
2c) save the pak and see if your stuff works
What spike was suggesting is to pick folders or paks.
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Also, as long as you are on the subject of tools:
Quake Navigator and Quaddicted//tools are invaluable
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It's quite hard to find reliable information on DQuake, and what content it supports / what paths it expects the replacement content in, unless one installs it and just tests it thoroughly according to the trial and error principle.
So since I can't really do that, I can't help further with this problem. I suggest contacting the DQuake author and asking them.
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I'm with you GB. My PSP died long ago, so I can't really be of any help either.
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