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  • max skin resolution

    I've been trying to find an answer to this for a couple days, but of anything I find are the general .mdl specs (which does not turn up the answer) and links to high res texture/skin packs... What is the absolute maximum resolution a stock Quake skin can be on a .mdl?

  • #2
    for glquake?

    #define MAX_LBM_HEIGHT 480
    static unsigned trans[640*480]; // FIXME, temporary
    static unsigned scaled[1024*512]; // [512*256];
    cvar_t gl_max_size = {"gl_max_size", "1024"};

    smallest of those...
    pure format? absolutely insanely huge. doesn't mean engines support that.
    Some Game Thing

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    • #3
      Ah, okay. I'm running DirectQ, but, I was under the impression that the .mdl format had a hard limit of some kind. I guess that's more down to the engine itself rather than the format?

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