I was wondering about having colored lighting for more mission packs other than the official ID1/Hipnotic/Rogue ones, e.g. for Abyss of Pandemonium, Shrak, Malice etc.
I thought it's as easy as simply running the BSPs through tools like hmap2, but apparently (and also expectedly), this usually screws up the original lighting of the maps. Levels like IKSPQ5 turn pitch black all of a sudden with a custom (automatically generated) .LIT file loaded, without even a single light actually being colored.
Is there a secret to adding colored lights without touching the original lighting in a FAST (automated) way, or would it have to be done manually in the end after all? Or otherwise, did anyone maybe create colored lighting packs for more levels?
I thought it's as easy as simply running the BSPs through tools like hmap2, but apparently (and also expectedly), this usually screws up the original lighting of the maps. Levels like IKSPQ5 turn pitch black all of a sudden with a custom (automatically generated) .LIT file loaded, without even a single light actually being colored.
Is there a secret to adding colored lights without touching the original lighting in a FAST (automated) way, or would it have to be done manually in the end after all? Or otherwise, did anyone maybe create colored lighting packs for more levels?
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