A few days ago, I noticed a error message in DP's console, regarding a effectinfo file. Aparently I have no problems in the game, but I'm know curious if anybody else is receiving the same message, or/and if it's causing any errors in the effects of the map.
The Message:
start_effectinfo.txt:
The Message:
Code:
maps/start_effectinfo.txt:200: too many effects!
start_effectinfo.txt:
Code:
effect gluehwuermchen // Gluehwuermchen in lightbeams flying countabsolute 0.1 type snow tex 56 58 color 0x503025 0x503525 size 0.3 0.8 alpha 150 200 125 originoffset -5 0 0 originjitter 70 70 60 //velocitymultiplier 0.01 airfriction 10 effect testqlogo1 // Burning Quake logo on the floor part 1 countabsolute 0.02 type smoke color 0x6f0f00 0xe3974f tex 48 55 size 1 3 alpha 40 70 20 sizeincrease 2 originoffset -1 0 0 originjitter 2 25 0 velocityjitter 4 4 2 velocitymultiplier 0.01 gravity -0.004 bounce 1 effect testqlogo2 // Burning Quake logo on the floor part 2 countabsolute 0.02 type smoke color 0x6f0f00 0xe3974f tex 48 55 size 1 3 alpha 40 70 20 sizeincrease 2 originoffset 1 0 0 originjitter 2 25 0 velocityjitter 4 4 2 velocitymultiplier 0.01 gravity -0.004 bounce 1 effect testqlogo3 // Burning Quake logo on the floor part 3 countabsolute 0.02 type smoke color 0x6f0f00 0xe3974f tex 48 55 size 1 3 alpha 40 70 20 sizeincrease 2 originoffset 5 -8 0 originjitter 1 15 0 velocityjitter 4 4 2 velocitymultiplier 0.01 gravity -0.004 bounce 1 effect testqlogo4 // Burning Quake logo on the floor part 4 countabsolute 0.02 type smoke color 0x6f0f00 0xe3974f tex 48 55 size 1 3 alpha 40 70 20 sizeincrease 2 originoffset -5 -8 0 originjitter 1 15 0 velocityjitter 4 4 2 velocitymultiplier 0.01 gravity -0.004 bounce 1 effect testqlogo5 // Burning Quake logo on the floor part 5 countabsolute 0.02 type smoke color 0x6f0f00 0xe3974f tex 48 55 size 1 3 alpha 40 70 20 sizeincrease 2 originoffset 15 -15 0 originjitter 10 0 0 velocityjitter 4 4 2 velocitymultiplier 0.01 gravity -0.004 bounce 1 effect testqlogo6 // Burning Quake logo on the floor part 6 countabsolute 0.02 type smoke color 0x6f0f00 0xe3974f tex 48 55 size 1 3 alpha 40 70 20 sizeincrease 2 originoffset -15 -15 0 originjitter 10 0 0 velocityjitter 4 4 2 velocitymultiplier 0.01 gravity -0.004 bounce 1 effect testqlogo7 // Burning Quake logo on the floor part 7 countabsolute 0.065 type smoke color 0x6f0f00 0xe3974f tex 48 55 size 1 3 alpha 40 70 20 sizeincrease 2 originoffset 0 -2 0 originjitter 39 0 0 velocityjitter 4 4 2 velocitymultiplier 0.01 gravity -0.004 bounce 1 effect testqlogo8 // Burning Quake logo on the floor part 8 countabsolute 0.065 type smoke color 0x6f0f00 0xe3974f tex 48 55 size 1 3 alpha 40 70 20 sizeincrease 2 originoffset 0 0 0 originjitter 0 60 0 velocityjitter 4 4 2 velocitymultiplier 0.01 gravity -0.004 bounce 1 effect testqlogo9 // Burning Quake logo on the floor part 9 countabsolute 0.03 type smoke color 0x6f0f00 0xe3974f tex 48 55 size 1 3 alpha 40 70 20 sizeincrease 2 originoffset 0 0 0 originjitter 17 0 0 velocityjitter 4 4 2 velocitymultiplier 0.01 gravity -0.004 bounce 1 /* effect testslip1 // test slipgate1 fog on lower platform countabsolute 0.04 type smoke color 0xff0000 0xff0000 tex 48 55 size 3 5 alpha 30 50 9 sizeincrease 5 originoffset -5 40 2 originjitter 57 30 0 velocityjitter 4 5 2 //velocitymultiplier 0.01 gravity 0.003 bounce 1 effect testslip1 // test slipgate1 fog on upper platform countabsolute 0.06 type smoke color 0xff0000 0xff0000 tex 48 55 size 3 5 alpha 30 50 7 sizeincrease 3 originoffset -5 35 153 originjitter 40 30 0 velocityjitter 3 3 2 //velocitymultiplier 0.01 gravity 0.003 bounce 1 effect testslip2 // test slipgate2 fog on lower platform countabsolute 0.04 type smoke color 0xff0000 0xff0000 tex 48 55 size 3 5 alpha 30 50 9 sizeincrease 5 originoffset 36 5 2 originjitter 33 57 0 velocityjitter 4 5 2 //velocitymultiplier 0.01 gravity 0.003 bounce 1 effect testslip2 // test slipgate2 fog on upper platform countabsolute 0.06 type smoke color 0xff0000 0xff0000 tex 48 55 size 3 5 alpha 30 50 7 sizeincrease 3 originoffset 36 5 151 originjitter 33 40 0 velocityjitter 3 3 2 //velocitymultiplier 0.01 gravity 0.003 bounce 1 effect testslip3 // test slipgate3 fog on lower platform countabsolute 0.04 type smoke color 0xff0000 0xff0000 tex 48 55 size 3 5 alpha 30 50 9 sizeincrease 5 originoffset 0 -40 2 originjitter 57 30 0 velocityjitter 4 5 2 //velocitymultiplier 0.01 gravity 0.003 bounce 1 effect testslip3 // test slipgate3 fog on upper platform countabsolute 0.06 type smoke color 0xff0000 0xff0000 tex 48 55 size 3 5 alpha 30 50 7 sizeincrease 3 originoffset 0 -34 152 originjitter 40 30 0 velocityjitter 3 3 2 //velocitymultiplier 0.01 gravity 0.003 bounce 1 effect testslip4 // test slipgate4 fog on lower platform countabsolute 0.04 type smoke color 0xff0000 0xff0000 tex 48 55 size 3 5 alpha 30 50 9 sizeincrease 5 originoffset -36 5 2 originjitter 33 57 0 velocityjitter 4 5 2 //velocitymultiplier 0.01 gravity 0.003 bounce 1 effect testslip4 // test slipgate4 fog on upper platform countabsolute 0.06 type smoke color 0xff0000 0xff0000 tex 48 55 size 3 5 alpha 30 50 7 sizeincrease 3 originoffset -36 5 151 originjitter 33 40 0 velocityjitter 3 3 2 //velocitymultiplier 0.01 gravity 0.003 bounce 1 */ effect testwindow // window falling fog in easy entrance countabsolute 0.025 type smoke color 0x202020 0xffa040 //0x202020 0xfff31b tex 0 7 size 1 2.5 alpha 50 70 8 sizeincrease 3 originoffset 2 0 0 originjitter 0 30 0 velocityoffset 2 0 0 velocityjitter 4 5 2 velocitymultiplier 0.01 gravity 0.003 bounce 1.7 effect testgapwhite // test gap rising fog white in easy entrance countabsolute 0.05 type smoke color 0x202020 0x404040 tex 48 55 size 3 5 alpha 40 70 7 sizeincrease 3 originoffset 6 0 -25 originjitter 5 170 0 velocityjitter 4 5 2 velocitymultiplier 0.01 gravity -0.004 bounce 1 /* effect testgapred // test gap rising WHITE fog in normal entrance. ALTERNATIVE to red smoke (see effect below) !! countabsolute 0.05 type smoke color 0x202020 0x404040 tex 48 55 size 3 5 alpha 50 80 7 sizeincrease 3 originoffset 4 0 -15 originjitter 10 200 0 velocityjitter 4 5 2 velocitymultiplier 0.01 gravity -0.004 bounce 1 */ effect testgapred // gap rising RED fogin normal entrance. ALTERNATIVE to white smoke (see effect above) !! countabsolute 0.03 type smoke color 0x6f0f00 0xe3974f tex 0 7 size 2 4 alpha 50 80 7 sizeincrease 3 originoffset 4 0 -15 originjitter 6 200 0 velocityjitter 4 5 2 velocitymultiplier 0.01 gravity -0.004 bounce 1 effect testhardentrance // rising lava haze in hard entrance countabsolute 0.1 type smoke color 0x6f0f00 0xe3974f tex 0 7 size 2 4 alpha 60 80 8 sizeincrease 3.2 originoffset 0 10 0 originjitter 160 200 0 velocityjitter 4 5 2 velocitymultiplier 0.01 gravity -0.004 bounce 1
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