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  • start_effectinfo.txt

    A few days ago, I noticed a error message in DP's console, regarding a effectinfo file. Aparently I have no problems in the game, but I'm know curious if anybody else is receiving the same message, or/and if it's causing any errors in the effects of the map.

    The Message:
    Code:
    maps/start_effectinfo.txt:200: too many effects!

    start_effectinfo.txt:
    Code:
    effect gluehwuermchen		// Gluehwuermchen in lightbeams  flying
    countabsolute 0.1
    type snow
    tex 56 58
    color 0x503025 0x503525  
    size 0.3 0.8
    alpha 150 200 125
    originoffset -5 0 0           
    originjitter 70 70 60
    //velocitymultiplier 0.01
    airfriction 10
    
    effect testqlogo1		// Burning Quake logo on the floor part 1
    countabsolute 0.02
    type smoke
    color 0x6f0f00 0xe3974f   
    tex 48 55
    size 1 3
    alpha 40 70 20
    sizeincrease 2
    originoffset -1 0 0
    originjitter 2 25 0
    velocityjitter 4 4 2
    velocitymultiplier 0.01
    gravity -0.004
    bounce 1
    
    effect testqlogo2		// Burning Quake logo on the floor part 2
    countabsolute 0.02
    type smoke
    color 0x6f0f00 0xe3974f   
    tex 48 55
    size 1 3
    alpha 40 70 20
    sizeincrease 2
    originoffset 1 0 0
    originjitter 2 25 0
    velocityjitter 4 4 2
    velocitymultiplier 0.01
    gravity -0.004
    bounce 1
    
    effect testqlogo3		// Burning Quake logo on the floor part 3
    countabsolute 0.02
    type smoke
    color 0x6f0f00 0xe3974f   
    tex 48 55
    size 1 3
    alpha 40 70 20
    sizeincrease 2
    originoffset 5 -8 0
    originjitter 1 15 0
    velocityjitter 4 4 2
    velocitymultiplier 0.01
    gravity -0.004
    bounce 1
    
    effect testqlogo4		// Burning Quake logo on the floor part 4
    countabsolute 0.02
    type smoke
    color 0x6f0f00 0xe3974f   
    tex 48 55
    size 1 3
    alpha 40 70 20
    sizeincrease 2
    originoffset -5 -8 0
    originjitter 1 15 0
    velocityjitter 4 4 2
    velocitymultiplier 0.01
    gravity -0.004
    bounce 1
    
    effect testqlogo5		// Burning Quake logo on the floor part 5
    countabsolute 0.02
    type smoke
    color 0x6f0f00 0xe3974f   
    tex 48 55
    size 1 3
    alpha 40 70 20
    sizeincrease 2
    originoffset 15 -15 0
    originjitter 10 0 0
    velocityjitter 4 4 2
    velocitymultiplier 0.01
    gravity -0.004
    bounce 1
    
    effect testqlogo6		// Burning Quake logo on the floor part 6
    countabsolute 0.02
    type smoke
    color 0x6f0f00 0xe3974f   
    tex 48 55
    size 1 3
    alpha 40 70 20
    sizeincrease 2
    originoffset -15 -15 0
    originjitter 10 0 0
    velocityjitter 4 4 2
    velocitymultiplier 0.01
    gravity -0.004
    bounce 1
    
    effect testqlogo7		// Burning Quake logo on the floor part 7
    countabsolute 0.065
    type smoke
    color 0x6f0f00 0xe3974f   
    tex 48 55
    size 1 3
    alpha 40 70 20
    sizeincrease 2
    originoffset 0 -2 0
    originjitter 39 0 0
    velocityjitter 4 4 2
    velocitymultiplier 0.01
    gravity -0.004
    bounce 1
    
    effect testqlogo8		// Burning Quake logo on the floor part 8
    countabsolute 0.065
    type smoke
    color 0x6f0f00 0xe3974f   
    tex 48 55
    size 1 3
    alpha 40 70 20
    sizeincrease 2
    originoffset 0 0 0
    originjitter 0 60 0
    velocityjitter 4 4 2
    velocitymultiplier 0.01
    gravity -0.004
    bounce 1
    
    effect testqlogo9		// Burning Quake logo on the floor part 9
    countabsolute 0.03
    type smoke
    color 0x6f0f00 0xe3974f   
    tex 48 55
    size 1 3
    alpha 40 70 20
    sizeincrease 2
    originoffset 0 0 0
    originjitter 17 0 0
    velocityjitter 4 4 2
    velocitymultiplier 0.01
    gravity -0.004
    bounce 1
    
    /*
    effect testslip1	   //  test slipgate1 fog on lower platform
    countabsolute 0.04
    type smoke
    color 0xff0000 0xff0000  
    tex 48 55
    size 3 5
    alpha 30 50 9
    sizeincrease 5
    originoffset -5 40 2
    originjitter 57 30 0
    velocityjitter 4 5 2
    //velocitymultiplier 0.01
    gravity 0.003
    bounce 1
    
    effect testslip1	   //  test slipgate1 fog on upper platform
    countabsolute 0.06
    type smoke
    color 0xff0000 0xff0000  
    tex 48 55
    size 3 5
    alpha 30 50 7
    sizeincrease 3
    originoffset -5 35 153
    originjitter 40 30 0
    velocityjitter 3 3 2
    //velocitymultiplier 0.01
    gravity 0.003
    bounce 1
    
    effect testslip2	   //  test slipgate2 fog on lower platform
    countabsolute 0.04
    type smoke
    color 0xff0000 0xff0000  
    tex 48 55
    size 3 5
    alpha 30 50 9
    sizeincrease 5
    originoffset 36 5 2
    originjitter 33 57 0
    velocityjitter 4 5 2
    //velocitymultiplier 0.01
    gravity 0.003
    bounce 1
    
    effect testslip2	   //  test slipgate2 fog on upper platform
    countabsolute 0.06
    type smoke
    color 0xff0000 0xff0000  
    tex 48 55
    size 3 5
    alpha 30 50 7
    sizeincrease 3
    originoffset 36 5 151
    originjitter 33 40 0
    velocityjitter 3 3 2
    //velocitymultiplier 0.01
    gravity 0.003
    bounce 1
    
    effect testslip3	   //  test slipgate3 fog on lower platform
    countabsolute 0.04
    type smoke
    color 0xff0000 0xff0000  
    tex 48 55
    size 3 5
    alpha 30 50 9
    sizeincrease 5
    originoffset 0 -40 2
    originjitter 57 30 0
    velocityjitter 4 5 2
    //velocitymultiplier 0.01
    gravity 0.003
    bounce 1
    
    effect testslip3	   //  test slipgate3 fog on upper platform
    countabsolute 0.06
    type smoke
    color 0xff0000 0xff0000  
    tex 48 55
    size 3 5
    alpha 30 50 7
    sizeincrease 3
    originoffset 0 -34 152
    originjitter 40 30 0
    velocityjitter 3 3 2
    //velocitymultiplier 0.01
    gravity 0.003
    bounce 1
    
    effect testslip4	   //  test slipgate4 fog on lower platform
    countabsolute 0.04
    type smoke
    color 0xff0000 0xff0000  
    tex 48 55
    size 3 5
    alpha 30 50 9
    sizeincrease 5
    originoffset -36 5 2
    originjitter 33 57 0
    velocityjitter 4 5 2
    //velocitymultiplier 0.01
    gravity 0.003
    bounce 1
    
    effect testslip4	   //  test slipgate4 fog on upper platform
    countabsolute 0.06
    type smoke
    color 0xff0000 0xff0000  
    tex 48 55
    size 3 5
    alpha 30 50 7
    sizeincrease 3
    originoffset -36 5 151
    originjitter 33 40 0
    velocityjitter 3 3 2
    //velocitymultiplier 0.01
    gravity 0.003
    bounce 1
    */
    
    effect testwindow	   	// window falling fog in easy entrance
    countabsolute 0.025
    type smoke
    color 0x202020 0xffa040   //0x202020 0xfff31b
    tex 0 7
    size 1 2.5
    alpha 50 70 8
    sizeincrease 3
    originoffset 2 0 0
    originjitter 0 30 0
    velocityoffset 2 0 0
    velocityjitter 4 5 2
    velocitymultiplier 0.01
    gravity 0.003
    bounce 1.7
    
    effect testgapwhite	   //  test gap rising fog white in easy entrance
    countabsolute 0.05
    type smoke
    color 0x202020 0x404040  
    tex 48 55
    size 3 5
    alpha 40 70 7
    sizeincrease 3
    originoffset 6 0 -25
    originjitter 5 170 0
    velocityjitter 4 5 2
    velocitymultiplier 0.01
    gravity -0.004
    bounce 1
    
    /*
    effect testgapred	   //  test gap rising WHITE fog in normal entrance.  ALTERNATIVE to red smoke (see effect below) !!
    countabsolute 0.05
    type smoke
    color 0x202020 0x404040  
    tex 48 55
    size 3 5
    alpha 50 80 7
    sizeincrease 3
    originoffset 4 0 -15
    originjitter 10 200 0
    velocityjitter 4 5 2
    velocitymultiplier 0.01
    gravity -0.004
    bounce 1
    */
    
    effect testgapred	   	// gap rising RED fogin normal entrance.  ALTERNATIVE to white smoke (see effect above) !!
    countabsolute 0.03
    type smoke
    color 0x6f0f00 0xe3974f  
    tex 0 7
    size 2 4
    alpha 50 80 7
    sizeincrease 3
    originoffset 4 0 -15
    originjitter 6 200 0
    velocityjitter 4 5 2
    velocitymultiplier 0.01
    gravity -0.004
    bounce 1
    
    
    effect testhardentrance	   	// rising lava haze in hard entrance
    countabsolute 0.1
    type smoke
    color 0x6f0f00 0xe3974f  
    tex 0 7
    size 2 4
    alpha 60 80 8
    sizeincrease 3.2
    originoffset 0 10 0
    originjitter 160 200 0
    velocityjitter 4 5 2
    velocitymultiplier 0.01
    gravity -0.004
    bounce 1
    F�rum QuakeBrasil

    Lots of Quake related stuff



  • #2
    Hello vegetous,

    --> 'effect gluehwuermchen' that sounds funny. I like it.

    When you have this warning message, you are using either an outdated effectinfo file, a not supported one, or a modified one. Either way, be sure that you read the readme.txt from SMC V4.60 about it.

    And yes, that warning message means, that the engine had to skip particle effects, due to maximum limit reached. But that is no reason to worry. The gameplay is not affected. You only miss 1 or more particle effects.

    This is the loading order:
    - effectinfo.txt
    - [map]_startinfo.txt

    In your case you will most probably miss 1 or more particle effects from [map]_startinfo.txt.
    Always the LAST effect in above mentioned order gets ignored first, once the max. limit is reached.

    Again, SMC V4.60 will help you with it. Please read the readme.txt. That usually helps

    If you still have issues, please say where you got the effectinfo files from.
    You could switch to SMC V4.60 and see if the ones included fix your issue.
    The effectinfo you posted is from an earlier version.

    Best of luck,
    Seven

    Comment


    • #3
      Thx seven!
      F�rum QuakeBrasil

      Lots of Quake related stuff


      Comment


      • #4
        DarkPlaces... "too many effects!"... hahhaha ROFL!

        Comment

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