I'm still gonna check out this rigging though with your tut when i find time.
The hand on my armature is 100% wrong. You may think "Hunh? What's wrong about it? I followed your tutorial and the hand worked great." - sure it did, because "you" didn't try and bind it to a model. If you tried to bind it to a model you would notice that the hand is rotated 90 degrees from where it should be and fixing it does not require just rotation. If your arm was really positioned like that your forearm bone would be twisted yet there is no twist on my armature. That's cause it is wrong.
To truly fix my tutorial you would have to scale the hand control bone down in the wide direction and up on the short direction so that it appears like the bone is "palms up". Then you would have to go in pose mode and rotate the hand bone to seem "palms in" (facing the leg). Then you have to set this pose as the armature rest pose.
This would add the twist to the forearm bone that is necessary for proper deformity and conclude the hand in the proper rest position from the twist.
See? These beta tutorials are pretty good but they don't cover all of the information (hence the beta part). Technically, If you aren't hella smart about topology you would never figure out that the rig is borked. You would just have problems and spend your life trying to weight paint them away.
With that in mind. I would soak up the info I give you in these beta tutorials but be aware that there is info that I haven't given you and it may be important, before trying to commit your results to a model.
You of course can always PM me or ask in this thread if there is something you should know about a specific limb and I will certainly answer or you can wait for the book.
I love armatures. If I ever decided to get serious about some 3d-esque job, I would focus on armatures and posing/animation. I used to think that I only had a passion for modelling but I find armatures far more rewarding. I even used to refuse to get to the armature part because I was sure I was going to hate it. I'd build a model and stop at the UVW part. Now the thought of playing with some tedious edge flow has my entire attitude reversed.
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