I have been trying to create a teleport in worldcraft 3.3 and i am confused about the tutorials wording that I am looking at. Anyway, I have built test maps trying to do the teleport many times yet I get the same result. After creating the main room,
1. I created a brush, tied it to the entity trigger_teleport set the target to teleport1, set the name to my_port1, did not know what to place in the field "killtarget" and was not sure what to do about the angle. I did not touch those.
2. I placed a trigger texture on the brush entity, thinking I might need it. I saw where another person placed a trigger texture on another map for a wind tunnel.
3. I added the info_teleport_destination entity, in the name field I typed in teleport1 (the same name as in the target field of trigger_teleport).
Note 1: When I run the game, the trigger_teleport is not visible as the tutorial text says below, and I get the sound you hear when you go near a teleport. However nothing happens.
Note 2: The brush entities that I created were solids I did not hollow them out.
Note 3: I tried to create a new brush and give it a teleport texture so you can see the teleport in the game and the result I got from that is, I can walk through the teleport from the front to the back and I can walk through it from side to side...nothing happens. I was trying to frame the teleport like you would a door way, have some trim or whatever going around it.
Note 4: I have the files to the bsp if anyone would want to check it out.
Note 5: I will try to look at another map that has a working teleport on it.
Note 6: I thought for a moment that I needed to create another trigger_teleport for the destination but the info_teleport_destination I assume is all that is needed...I am not clear on any of that right now
"Tutorial Text"
Teleporters
Another commonly troublesome type entity is the teleporter. Teleporters come in two pieces: the trigger_teleport brush which teleports you and the info_teleport_destination entity which is where you go.
Set up a brush that will teleport the player once they touch it. Make it an entity "trigger_teleport". Give it a "target" in the properties of this trigger_teleport. For example, "tele1". Now, use the entity tool, and place an info_teleport_destination entity (just a regular entity) and give it the same "name" that you gave the trigger_teleport's "target" (tele1).
! Remember: When you tie a brush to a trigger entity the brush cannot be seen in the game. If you want to be able to 'see' the teleporters, you'll have to make another brush to represent the teleporter that you see in the map. Now stick the actual trigger_teleport brush around (or in) it so it's triggered once the player gets near or touches it.
"/End Tutorial Text"
EARP
1. I created a brush, tied it to the entity trigger_teleport set the target to teleport1, set the name to my_port1, did not know what to place in the field "killtarget" and was not sure what to do about the angle. I did not touch those.
2. I placed a trigger texture on the brush entity, thinking I might need it. I saw where another person placed a trigger texture on another map for a wind tunnel.
3. I added the info_teleport_destination entity, in the name field I typed in teleport1 (the same name as in the target field of trigger_teleport).
Note 1: When I run the game, the trigger_teleport is not visible as the tutorial text says below, and I get the sound you hear when you go near a teleport. However nothing happens.
Note 2: The brush entities that I created were solids I did not hollow them out.
Note 3: I tried to create a new brush and give it a teleport texture so you can see the teleport in the game and the result I got from that is, I can walk through the teleport from the front to the back and I can walk through it from side to side...nothing happens. I was trying to frame the teleport like you would a door way, have some trim or whatever going around it.
Note 4: I have the files to the bsp if anyone would want to check it out.
Note 5: I will try to look at another map that has a working teleport on it.
Note 6: I thought for a moment that I needed to create another trigger_teleport for the destination but the info_teleport_destination I assume is all that is needed...I am not clear on any of that right now
"Tutorial Text"
Teleporters
Another commonly troublesome type entity is the teleporter. Teleporters come in two pieces: the trigger_teleport brush which teleports you and the info_teleport_destination entity which is where you go.
Set up a brush that will teleport the player once they touch it. Make it an entity "trigger_teleport". Give it a "target" in the properties of this trigger_teleport. For example, "tele1". Now, use the entity tool, and place an info_teleport_destination entity (just a regular entity) and give it the same "name" that you gave the trigger_teleport's "target" (tele1).
! Remember: When you tie a brush to a trigger entity the brush cannot be seen in the game. If you want to be able to 'see' the teleporters, you'll have to make another brush to represent the teleporter that you see in the map. Now stick the actual trigger_teleport brush around (or in) it so it's triggered once the player gets near or touches it.
"/End Tutorial Text"
EARP


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