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Creating a teleport in worldcraft 3.3

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  • Creating a teleport in worldcraft 3.3

    I have been trying to create a teleport in worldcraft 3.3 and i am confused about the tutorials wording that I am looking at. Anyway, I have built test maps trying to do the teleport many times yet I get the same result. After creating the main room,

    1. I created a brush, tied it to the entity trigger_teleport set the target to teleport1, set the name to my_port1, did not know what to place in the field "killtarget" and was not sure what to do about the angle. I did not touch those.
    2. I placed a trigger texture on the brush entity, thinking I might need it. I saw where another person placed a trigger texture on another map for a wind tunnel.
    3. I added the info_teleport_destination entity, in the name field I typed in teleport1 (the same name as in the target field of trigger_teleport).

    Note 1: When I run the game, the trigger_teleport is not visible as the tutorial text says below, and I get the sound you hear when you go near a teleport. However nothing happens.

    Note 2: The brush entities that I created were solids I did not hollow them out.

    Note 3: I tried to create a new brush and give it a teleport texture so you can see the teleport in the game and the result I got from that is, I can walk through the teleport from the front to the back and I can walk through it from side to side...nothing happens. I was trying to frame the teleport like you would a door way, have some trim or whatever going around it.

    Note 4: I have the files to the bsp if anyone would want to check it out.

    Note 5: I will try to look at another map that has a working teleport on it.

    Note 6: I thought for a moment that I needed to create another trigger_teleport for the destination but the info_teleport_destination I assume is all that is needed...I am not clear on any of that right now

    "Tutorial Text"

    Teleporters
    Another commonly troublesome type entity is the teleporter. Teleporters come in two pieces: the trigger_teleport brush which teleports you and the info_teleport_destination entity which is where you go.

    Set up a brush that will teleport the player once they touch it. Make it an entity "trigger_teleport". Give it a "target" in the properties of this trigger_teleport. For example, "tele1". Now, use the entity tool, and place an info_teleport_destination entity (just a regular entity) and give it the same "name" that you gave the trigger_teleport's "target" (tele1).

    ! Remember: When you tie a brush to a trigger entity the brush cannot be seen in the game. If you want to be able to 'see' the teleporters, you'll have to make another brush to represent the teleporter that you see in the map. Now stick the actual trigger_teleport brush around (or in) it so it's triggered once the player gets near or touches it.

    "/End Tutorial Text"

    EARP

  • #2
    Hey there. The way you worded some things suggests you are still pretty unclear on how it works, I will try to detail it for you step by step.

    1) Create the geometry that will represent your teleport. This usually consists of a metal frame made up of a few brushes, and inside this frame, create a brush with the teleport texture (the black and white liquid). Note that these brushes are purely detail and serve no function other than telling players "hey, there's a teleport here."

    2) Create a brush and assign it the trigger texture. In entity properties, set it as a trigger_teleport. Set the target field as "dest1" or whatever name you want. Resize and place this trigger brush so that it sits directly in front of the teleport frame (the geometry you made from step 1).

    3) Add an info_teleport_destination and set it's targetname to "dest1" or whatever name you wrote in the teleport trigger's target field. The teleport and the destination will now be linked. Now place the destination where you want players to teleport to.

    That's it, good luck man. Let me know how it goes.
    'Replacement Player Models' Project

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    • #3
      ok thanks I will revisit it and let you know...

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      • #4
        When I try to put the teleport texture on the brush inside the frame it is attaching itself on every face of the teleport structure and I am walking through it, the whole structure because of it

        I feel stupid but haha I will figure this out

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        • #5
          This is what I did

          1. Created teleport frame
          2. Put inside the frame a brush with the teleport texture that would be visible during play
          3. Created another brush placed in front of teleport, added the middle trigger texture to the brush, then tied it to entity - tigger_teleporter, name field set to port1, target field set to dest1
          4. Created a info_teleport_destination entity set its name to same as target field in 3, dest1. And placed it high on the ceiling, in the same room.
          5. I was expecting to jump through the teleport and arrive at my destination high above the floor near the ceiling.

          I added the teleport texture to the brush inside the teleport frame and worked my way outward

          Result

          After applying the textures to all bushes

          1. The teleport texture applied to the brush inside the frame doesn't show up, what shows up is the teleport's frame texture
          2. The teleport doesn't work.
          3. All I see is the teleports frame texture, no teleport texture as I applied to the brush inside the frame.

          I am still confused... will try to figure it out later today...

          Comment


          • #6
            maybe stop decorating and get the teleport to work first. I notice you keep saying you set it's "name" to yaddayadda.

            Target and TargetName are the 2 fields you need to work with

            trigger_teleport:
            targetName (doesn't matter)
            target: info_teleport_destinations targetName

            info_teleport_destination
            targetName: the identical name you used in target above
            target: (doesn't matter)

            that is all.

            Stop worrying about making a visually complete teleporter, get the mechanics to work first. Then you can stick your trigger in front of anything you want and call it a teleporter.

            Also, the trigger texture serves no special purpose other than to make the trigger invisible. Trigger textures do not get rendered. You could put a stone texture on the trigger and it's still gonna work, it will just look like stone. Really the instructions for this are this simple

            match the target field of a trigger_teleport to the targetName field of an info_teleport_destination

            that's it. Super easy.

            If this doesn't work for you. Start a brand new map set it up and try it. Maybe there is something in your current map with a samename or something that is screwing with it. Go to bare bones basics and get it to work (ie a brand new map).

            If it works in the brand new map, you know there is something in your current map messing things up. Find it, remove it. If you can't get it to work in a brand new map that has nothing but the teleporter, give up, mapping is not for you. It's just one line of very simple instructions.

            re: match the target field of a trigger_teleport to the targetName field of an info_teleport_destination
            Last edited by MadGypsy; 05-07-2014, 08:53 AM.
            http://www.nextgenquake.com

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            • #7
              MadGypsy: No thanks, mapping is for me...I have mapped before (you should not make comments about users on here that you don't even know and instead stick to helping someone with their issue, that is what I would have done). Just because I am having these few issues isn't anything to be overly concerned about...I will figure it out.

              Also, I have never used worldcraft duh. There are many things I am not sure about but I usually do trial and error with test maps to figure it out.

              I joined this forum to be among others who like to map and enjoy the same games I do.

              Thanks for your tips I will re visit it again.

              EARP

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              • #8
                WOOT WOOT!!! My teleport works Thanks

                Comment


                • #9
                  I assume you are referring to the last 3 lines of my post

                  If you can't get it to work in a brand new map that has nothing but the teleporter, give up, mapping is not for you. It's just one line of very simple instructions.

                  re: match the target field of a trigger_teleport to the targetName field of an info_teleport_destination
                  I fully stand behind that statement. The experience level is a non issue. The instructions are to chose a word and type it in two opposing fields. If that leads to drama and issues, it doesn't get any easier from there.

                  I did help you. I helped you with one very clear sentence. It's the last one in that quote. Your sermon doesn't instigate more help, and as you can see, people are jumping out of their chairs to help you.

                  Sometimes you have to take a knife in the guts to get cancer treatment.
                  Last edited by MadGypsy; 05-08-2014, 08:57 PM.
                  http://www.nextgenquake.com

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                  • #10
                    Originally posted by EARP View Post
                    WOOT WOOT!!! My teleport works Thanks
                    Good job!

                    If you have more mapping questions, ask away, but consider making one thread for it.
                    Scout's Journey
                    Rune of Earth Magic

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