Thanks again for all the useful info again Seven.
I'm aware of the open source issues. I really have no intention of decompiling source codes for the reason of publicly releasing them without an authors permission. I do agree with your views though on open source. especially since Carmack was a big advocater of it when he created the engine.
I just want to be able to decompile the sources so I can see how things are made and make a few minor adjustments for personal use such as adding the impulse 12 to abyss of pandemonium and any other mods I like or find in the future that may not support impulse 12.
The only thing I would be interested in releasing would be such minor fixes. And if I did for aop for instance I definitely would not release the source for something I did based on an unreleased source. Just the fix itself.
The only other thing I would like to do is make a version of dmsp2 that has a couple other custom monsters from various older mods I enjoyed without being darkplaces specific for my own personal use.
This is of course assuming I can become proficient enough with quake c.
I'm aware of the open source issues. I really have no intention of decompiling source codes for the reason of publicly releasing them without an authors permission. I do agree with your views though on open source. especially since Carmack was a big advocater of it when he created the engine.
I just want to be able to decompile the sources so I can see how things are made and make a few minor adjustments for personal use such as adding the impulse 12 to abyss of pandemonium and any other mods I like or find in the future that may not support impulse 12.
The only thing I would be interested in releasing would be such minor fixes. And if I did for aop for instance I definitely would not release the source for something I did based on an unreleased source. Just the fix itself.
The only other thing I would like to do is make a version of dmsp2 that has a couple other custom monsters from various older mods I enjoyed without being darkplaces specific for my own personal use.
This is of course assuming I can become proficient enough with quake c.

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