Hello forum, sorry for this noob question, but i need a tutorial to create a dedicated server with darkplaces (i need to use darkplaces) under windows
I have no idea about this! Thanks in advance
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How to create a dedicated server with darkplaces?
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For a 16 player slot setup:
darkplaces.exe -game modname -condebug -dedicated 16
Where modname is the name of your mod folder.
I thought DP max slots was 64, but someone told me its alot higher?
Other switches:
sv_protocolname "dp7"
(If you want normal quake clients to be able to connect use "quake")
- ip 127.0.0.1 (if you want to host local on your PC)
+developer 1 (prints error/warning messages to server command prompt)
+ prvm_backtraceforwarnings 1
(does a backtracefor developer messages)
prvm_leaktest 1
(does memory leaktests, useful for spotting runaway QC)
-noipx
(not sure if its still valid in DP, disables IPX network protocol)
-nojoy -nosound -nocdaudio
** no joystick , no cd or sound needs to be loaded with dedicated mode. Not sure if DP
does this by default now for the sounds, but I put them in to conserve resources.
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I think by default coop = 1 , but you can always set it to zero to be sure.
This post covers it all pretty good:
http://quakeone.com/forums/quake-hel...-pak-file.html
deathmatch 1 will get you into deathmatch mode for your server.
The order the files gets executed is:
quake.rc
default.cfg
config.cfg
autoexec.cfg
To connect to the server simply type connect (ipaddress) in the console. If you are local, it will probably show up in your multiplayer menu under Darkplaces games....as long as sv_public is set right.
Also , if you are not sure or forgot a cvar (whicn never happens !) you can type:
apropos (keyword)
..and in the console there will be a list of what is possible in Darkplaces, and reference the cvar with an explanation - covers all the legacy quake cvars as well. Also you can type in :
cvarlist
all work in dedicated mode at the servers command prompt.
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I wrote https://www.quaddicted.com/quake/cooperative once since we always struggled a few moments before getting a coop game to work, hope it helps.
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Nicely doneOriginally posted by Spirit View PostI wrote https://www.quaddicted.com/quake/cooperative once since we always struggled a few moments before getting a coop game to work, hope it helps.
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