i just started playing quake again and i downloaded worldcraft, now i have no idea how to use any of the textures or upload them or anything.. i downloaded quake off of steam client, can i still use worldcraft to create maps??
Announcement
Collapse
No announcement yet.
new to quake
Collapse
X
-
You can make maps as long as you have textures
The level editor doesn't even need the pak files.
In addition to a level editor, you will also need the map compilers. These consist of three little programs - qbsp.exe, vis.exe and light.exe.
qbsp turns a map source file (.map) into a .bsp file. The other two take the bsp file and add visibility and lighting info to it.
There is a graphical user interface for compiling here:
ne_q1spCompilingGui | The Shores of Nis
Compiling tools are here
https://www.quaddicted.com/tools/map_compilers
Comment
-
Originally posted by shadyb206 View Posti just started playing quake again and i downloaded worldcraft, now i have no idea how to use any of the textures or upload them or anything.. i downloaded quake off of steam client, can i still use worldcraft to create maps??
Comment
-
I've never mapped for Quake but I lurk around mappers a lot. :-) This seems to be a pretty great starting point: Getting Started Mapping - Quake Wiki
If you're not already familiar with WorldCraft (or even if you are) you might want to check out TrenchBroom instead.
And other links (some are WorldCraft-centric but also cover a bunch of general concepts):
Worldcraft Tutorial - Introduction
The Forge - Standard entities
utils
Jury-Rigged BJP Quake Compiler Tools
Making Textures For Quake
The func_msgboard forum at Func_Msgboard: Forum has a "Mapping Help" thread that you can drop in on if you have questions.
Comment
-
Originally posted by Johnny Law View PostI've never mapped for Quake but I lurk around mappers a lot. :-) This seems to be a pretty great starting point: Getting Started Mapping - Quake Wiki
If you're not already familiar with WorldCraft (or even if you are) you might want to check out TrenchBroom instead.
And other links (some are WorldCraft-centric but also cover a bunch of general concepts):
Worldcraft Tutorial - Introduction
The Forge - Standard entities
utils
Jury-Rigged BJP Quake Compiler Tools
Making Textures For Quake
The func_msgboard forum at Func_Msgboard: Forum has a "Mapping Help" thread that you can drop in on if you have questions.My servers for the gamers:
bigfoot.servequake.com / damage.servequake.com
port 26000 EuroQuake
port 26001 EuroQuake Coop
newyork.quakeone.com
Offline ATM
fvf.servequake.com
flanders.servegame.org / flanders.servequake.com
Offline ATM
newdm.servequake.com
port 26010
http://bigfoot.servequake.com (EuroQuake)
sigpic
Comment
-
Ya Pol, you should grab the .map sources for some dm maps and just mess around with them. I never could get into making maps, because I thought it was similar to making models. But once Romero released the map sources i had to give it a shot. I still havent tried trenchbroom, I mainly learned how to use BSPeditor just by playing with it. It is quite fun!
Comment
-
Hi Pol
If you are looking for a map editor I would suggest you try to avoid Qoole unless you have limitless patience and plenty of hair to pull out. It is extremely easy to use but has this annoying habit of arbitrarily adding wall/floors that you can walk/fall through. It's easy to fix by just redoing that brush but it does test ones patience. Earlier versions also had a habit of randomly taking one of your brushes and extending it to something that would rival the great wall of china.
That apart, it is fun as Rook said. I've got a couple of maps I am dabbling with at the moment which will probably never be released as they are so far below the standard of the recent releases I would be embarassed to put my name to them. However it has been quite enjoyable putting them together.
I hear Quark is a good place to start
Kind regards
MontyLast edited by Mr.Burns; 09-15-2014, 01:17 PM.Mr.Burns
"Helping to keep this community friendly, helpful, and clean of spammers since 2006"
WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
Servers: Quake.shmack.net, damage.servequake.com
News: JCR's excellent ctsj_jcr map is being ported to OOT
Comment
-
Quark is pretty powerful and diverse. It's been around pretty much since the beginning. I also quite like TrenchBoom at the moment! The hotkeys are intuitive and the interface is minimized to the necessities. So it is missing some advanced features. Hopefully it will get more soon. At the moment TrenchBoom does all editing in a 3d window. No 2d grids. Tho I believe that will be added in a later version.
Another new one in alpha that is interesting and is based on the Hammer editor from valve is JackHammer.
Comment
-
From what I gather, Trenchbroom seems to be relatively friendly to newcomers.
I started mapping with Quest which most people seem to have forgotten.
Welcome - Quest - a Quake et al Map Editor
Nowadays I use Netradiant, but people seem to think Radiant is hard to get into.
Comment
Comment