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Darkplaces: Blinking artifacts

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  • #16
    Summary, at this time there is only one way(as right Talisa said) to resolve the problem for NVidia users(except 9xx series) - use a 320.49 driver.
    There is a few console commands removes the artifacts, but all of them degrades the picture quality.
    Last edited by Rivarez; 06-02-2015, 10:31 AM.

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    • #17
      Originally posted by Rivarez View Post
      Summary, at this time there is only one way(as right Talisa said) to resolve the problem for NVidia users(except 9xx series) - use a 320.49 driver.
      I am using an nvidia card <9xx series and a newer driver version. I have no artifact issues with offsetmapping.
      So, what you say does not apply to everyone.


      Originally posted by Rivarez View Post
      Also note, the 320.49 driver not only removes the artifacts, but shows the effects that aren't draws by latest 353.06 driver(example, a smoke over the lava in hard difficulty hall).
      "smoke over the lava in hard difficulty hall" ? There is no smoke in regular Quake. You seem to use a small mod.
      I happen to know this mod and I can see the smoke particles just fine with driver version >320.49.
      So, this statement is also not true in general.

      The root cause must be somewhere else then.

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      • #18
        Originally posted by Seven View Post
        I am using an nvidia card <9xx series and a newer driver version. I have no artifact issues with offsetmapping.
        So, what you say does not apply to everyone.
        So, please show me, where i said about everyone?

        Originally posted by Seven View Post
        "smoke over the lava in hard difficulty hall" ? There is no smoke in regular Quake. You seem to use a small mod.
        I happen to know this mod and I can see the smoke particles just fine with driver version >320.49.
        So, this statement is also not true in general.
        So, you had time to post your message before i had time to edit mine. I mistakenly run the different versions of DP and this gave the different effects.

        So, i edited my previous post to be the truth in general )
        Last edited by Rivarez; 06-02-2015, 10:51 AM.

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        • #19
          When I use a newer version of Dark Places I get artifacts when I turn the lighting up to full in options. But When I use an older version of Dark Places (June 28, 2011 release) there is no problems at all. My current video card is a GeForce Titan X

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          • #20
            if you wouldve actually read through this thread you would see the cause (and solution) for this issue was already found

            Originally posted by talisa View Post
            ive done some investigating by creating a new setup and one by one adding items like RT-lights, VISed maps and HD textures untill i found what causes it.
            and none of them seemed to be causing the problem, so i looked at settings i enabled, mainly offsetmapping setting.

            and it would seem that enabling offsetmapping is what causes the artifacts.
            enable offsetmapping, artifacts appear in shadows. disable offsetmapping, artifacts are gone
            .
            are you curious about what all there is out there in terms of HD content for quake?
            > then make sure to check out my 'definitive' HD replacement content thread! <
            everything that is out there for quake and both mission-packs, compiled into one massive thread

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            • #21
              Originally posted by talisa View Post
              if you wouldve actually read through this thread you would see the cause (and solution) for this issue was already found
              I still see artifacts with r_glsl_offsetmapping off

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              • #22
                hmm you're the first to report seeing artifacts with offsetmapping disabled

                try going into the graphics menu and enable&disable options there to see
                if its perhaps one of options there which causes the artifacts for you?
                .
                are you curious about what all there is out there in terms of HD content for quake?
                > then make sure to check out my 'definitive' HD replacement content thread! <
                everything that is out there for quake and both mission-packs, compiled into one massive thread

                Comment


                • #23
                  The cause and solution for the artifact issue in Darkplaces is not offsetmapping. Offsetmapping is only enhancing the issue effect. Duke is correct, artifacts can be seen even without offsetmapping enabled.
                  You can best see it when playing without external rtlights and enabling rtworld. The artifacts will then be worse and are also there even without offsetmapping.

                  It is caused from shadow rendering when enabling rtworld.


                  There are several solutions available to completely fix the artifacts, even when offsetmapping is enabled:

                  A. Switch to stencil shadows by setting this cvar to 0:
                  r_shadow_shadowmapping 0

                  B. Switch to image based lighting by setting this cvar to 1:
                  r_shadow_deferred 1

                  C. Use this geforce driver (it has fully Geforce 7 support and optimizations):
                  Geforce 335.23


                  A. and B. work with any driver version. C. has a drawback: Normals for v_weapons are borked.

                  I hope this brings some light into this issue.
                  If you want this issue to be fixed once and for all, you should contact LH rather than philosophizing about it.

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                  • #24
                    Any way to get decals to show up on .bsp models I spawn?
                    (not static entities)

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