Originally posted by R00k
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quakeworld & darkplaces - technical questions
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Ahh thanks, that's almost it. It doesn't recognise 'x', so I tried h1.va[0] and that worked. I presume that x, y, z are usually defined globally and set to 0, 1, 2 respectively? Seems dangerous. I presume that a local variable will get precedence over a global variable if I did something like: local float x; x = 10.0;
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