Hi! I have some doubts about basic things about the NQ itself and the QRack also ...
1- The NQ demos are always in .dem format, right? How do you watch these demos in first person(in the player's view)? t is possible to change we have recorded in the third person, like that famous "Reptile vs Romero" in DM4?
2- When I see people using powerups in the QRack, I always have a white aura, regardless of whether they have quad or invul, and this hinders me quickly realize what kind of powerups they have. And it's valid for anyone, either teammate or enemy. How to repair it?
3- I saw the original pak0 a file called "progs.dat". But there is also a folder called "progs" and there has all the model files (.mdl) of the various items, players, weapons and enemies. So what would this .dat extension and what it contains? Is something similar to "gamex86.dll" from Q2 or "cgame.qmv" from Q3? Are essential files of the game/mod?
4- I realized that it is impossible to create maplist in NQ. Is there any way to manipulate a map rotation for a simple deathmatch in NQ? Or some kind of a script in CFGs?
5- To how many kilobytes is recommended a single CFG without this causes problems with any NQ clients?
6- I liked the brightskins that QRack has. It can have these SAME skins for other customers as Darkplaces or Proquake? And whye they disappear when an enemy becomes a corpse on the floor?
7 - The QRrack and Proquake, I can edit a server list in a particular file? Or would be done in a CFG?
8- What the Heck my NQ can't to use impulse 12(weap prev)? I'm sure that I have the Q1 updated and full, when I use winquake its says v1.09. Then what? Why my impulse 12 don't work?
9- What error is this "Cbuf addText: overflow"???
Well... its all. Thanks in advance, dudes!
1- The NQ demos are always in .dem format, right? How do you watch these demos in first person(in the player's view)? t is possible to change we have recorded in the third person, like that famous "Reptile vs Romero" in DM4?
2- When I see people using powerups in the QRack, I always have a white aura, regardless of whether they have quad or invul, and this hinders me quickly realize what kind of powerups they have. And it's valid for anyone, either teammate or enemy. How to repair it?
3- I saw the original pak0 a file called "progs.dat". But there is also a folder called "progs" and there has all the model files (.mdl) of the various items, players, weapons and enemies. So what would this .dat extension and what it contains? Is something similar to "gamex86.dll" from Q2 or "cgame.qmv" from Q3? Are essential files of the game/mod?
4- I realized that it is impossible to create maplist in NQ. Is there any way to manipulate a map rotation for a simple deathmatch in NQ? Or some kind of a script in CFGs?
5- To how many kilobytes is recommended a single CFG without this causes problems with any NQ clients?
6- I liked the brightskins that QRack has. It can have these SAME skins for other customers as Darkplaces or Proquake? And whye they disappear when an enemy becomes a corpse on the floor?
7 - The QRrack and Proquake, I can edit a server list in a particular file? Or would be done in a CFG?
8- What the Heck my NQ can't to use impulse 12(weap prev)? I'm sure that I have the Q1 updated and full, when I use winquake its says v1.09. Then what? Why my impulse 12 don't work?
9- What error is this "Cbuf addText: overflow"???
Well... its all. Thanks in advance, dudes!

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