Announcement

Collapse
No announcement yet.

Real Flash Quake

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • I just came across xspf playlists. These are pretty cool cause it is like a mixture of pls and wpl. Basically, its just a big xml list of specific mp3s on the internet (podcasts). I am going to handle xspf differently. Since xspf files are updated constantly, I am going to figure out a simple way to point my player to an online xspf. Maybe I can simply do this with wpl, like:

    ......<seq>
    <media src="http://path/to/playlist.xspf" />

    I already need to go back to my player and tell it to check file extensions in a wpl. It would be trivial to capture "xspf" and treat it accordingly.
    http://www.nextgenquake.com

    Comment


    • little OT

      did you try play quake with another ost??
      I always did that.
      I did try playing with the OST of the witcher 3 ( a cd version, come with the physic ps4 edition ), but I have some problems with linux.
      My prefered was this OST playing the singleplayer of quake 2.
      https://www.youtube.com/watch?v=3FnC...33F08EB5DE2BAB
      the invasion has begun! hide your children, grab the guns, and pack sandwiches.

      syluxman2803

      Comment


      • I've never tried playing Quake with a different soundtrack. I've never tried playing Quake with the original soundtrack. I've never tried playing Quake.

        OK maybe that last one is bullshit but, in comparison to the people here, it's virtually true...

        Do you have any ideas that you would like to see in an engine? I'm speaking beyond 3d engine functions.

        --

        I just locked up the playlist script so you seriously can't do one wrong thing and my engine doesn't give a shit if playlists.zip is there. BY "can't do one wrong thing" I mean you can try all the wrong things you want and none of it is gonna break my player. My player is either going to completely ignore your wrong thing and/or not even give you an interface (ie the keyboard events) to try "wrong" things. I also split 1 class into 2 (cause that's what made sense) and did some other quick optimizations. I am done with the player. XSPF, although pretty cool, is too far from the engine project to waste time on. I have streaming radio and local music access, I don't need podcasts too.
        Last edited by MadGypsy; 09-22-2016, 05:53 PM.
        http://www.nextgenquake.com

        Comment


        • Originally posted by MadGypsy View Post
          Do you have any ideas that you would like to see in an engine? I'm speaking beyond 3d engine functions.
          I dream with a map editor-compiler in game, something like CUBE engine but more advanced.
          the invasion has begun! hide your children, grab the guns, and pack sandwiches.

          syluxman2803

          Comment


          • I dream with a map editor-compiler in game, something like CUBE engine but more advanced.
            Me too, Nahuel. Me too.

            I don't think I'm gonna be the guy that makes that happen for us, though. Spike on the other hand......[cough][hint][doit]
            http://www.nextgenquake.com

            Comment


            • FTE can do in-engine brush editing
              it just needs a decent editor ui... written in csqc... my csaddon thing contains my attempt, but its lame and bordering on unusable. oh well. still, its quite fun destroying the floor underneath monsters. mwahaha.

              also useful for realtime walls destruction, although again that form needs some (ss)qc... bah
              Some Game Thing

              Comment


              • Originally posted by Spike View Post
                FTE can do in-engine brush editing
                it just needs a decent editor ui... written in csqc... my csaddon thing contains my attempt, but its lame and bordering on unusable. oh well. still, its quite fun destroying the floor underneath monsters. mwahaha.

                also useful for realtime walls destruction, although again that form needs some (ss)qc... bah
                very interesting!!

                how work it exactly?
                the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                syluxman2803

                Comment


                • Originally posted by MadGypsy View Post
                  I've never tried playing Quake with the original soundtrack.
                  If this one isn't bullshit like its follow-up, you seriously should. This OST is not like the others, it's not some random industrial metal that would distract you from hearing the enemies. It's an integral part of the experience that boosts its atmosphere tenfold. Well, maybe not that much but you get the idea.

                  @Nahuel A very good replacement for NIN's soundtrack is the one made by XOlve, called Diabolipak. Also dark ambient, but with a different flavor. I like to keep NIN for the original game but I sometimes install this one for the mission packs and some fan-made maps. I don't know if it's available as a standalone but you could rip it out of the Epsilon build.
                  ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                  ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                  Comment


                  • @I should listen to the OST

                    1) It's true, I do not recall ever even having the OST. I bought the N64 quake when it first came out and I don't remember that having a soundtrack. All my PC Quake's have been pirated copies cause I already bought Quake for N64. I'm not buying it again.

                    2) I am the complete opposite of a NiN fan. Maybe if Pantera or Slayer did the soundtrack I would be more interested.
                    http://www.nextgenquake.com

                    Comment


                    • It's not your usual NIN. Except for the very beginning of the first track, the rest is dark ambient focusing on creating an unsettling creepy atmosphere. It sets this game apart, really, I mean even more than it does on its own. id and NIN worked very closely together on this game, hence the NIN logo on the nail crates. NIN also provided most of the sound effects in the game - when you hear Ranger scream, it's actually Trent Reznor. You can find a download here: High Quality Music Packs ripped from the original CD by Roy Batty and ready for use in-game.
                      Last edited by Mugwump; 09-23-2016, 08:38 AM.
                      ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                      ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                      Comment


                      • I did a lil research and apparently n64 quake did come with the soundtrack. I remember 0% of ever listening to it. My little brother and I mostly DMed. I vaguely remember trying to beat SP. If I remember right my father and I kept taking shots at it over a week or 2 til we finally beat it. I also seem to remember telefragging shub, having no clue what just happened and feeling robbed.
                        http://www.nextgenquake.com

                        Comment


                        • Yeah, I would've found it surprising if it had no soundtrack at all. Doom64 did have one. I don't remember it either but at the time, I already owned the PC version. I bought a second hand copy of this one for comparison purposes, tried to play the first level with that shitty gamepad, quit the game, returned to my good ol' keyb+mouse combo and I don't think I ever looked back. I might have insisted if it had different maps like Doom64, but since the game was identical there was no point in doing so. In fact, I bought it because I believed it went the Doom64 way. Big disappointment! And yeah, Quake's ending has always been anticlimactic, especially after that tough gauntlet you go through in the final level.
                          ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                          ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                          Comment


                          • n64 quake is missing some maps. I don't remember which ones. I thought I read something a while back about the soundtrack not being Included in consoles due to some licensing issue. It must have been saying something else and I just remember wrong.
                            http://www.nextgenquake.com

                            Comment


                            • As a matter of fact, I've just checked and it seems you may be right. The Quake64 OST was not made by NIN but by Aubrey Hodges, the guy who did the PlayStation Doom and Doom64 soundtracks. Here's his Bandcamp if you wanna check it out: https://aubreyhodges.bandcamp.com/al...ial-soundtrack
                              I don't know about the legalities but what's for certain is that an audio soundtrack would never have fit in a cartridge. Aubrey Hodges' is MIDI. Sounds pretty cool for MIDI though.
                              ♪ I'm skiiiiiiinnin' in the pain, just skiiiiiiinnin' in the pain ♪
                              ♪ What a glorious feelin' I'm haaaaaaappy again ♪

                              Comment


                              • There's been some strange copyright issues going on with the Quake soundtrack for a long time because something tied up with of Trent Reznor. I believe the steam version of Quake doesn't come with the original soundtrck either?

                                Comment

                                Working...
                                X