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Need Help with TC Mod Scale

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  • Need Help with TC Mod Scale

    I'm working on a DP shader, and i need to know the TC Mod scale required by the shader of these textures:

    muh_bad
    dr06_1/dr07_1/dr08_1
    exit01
    ceiling4

    This brings up an important issue as well. How do you find the TC mod scale without asking around? I tried playing around with the numbers, and they never gave me an intuitive result. Please help.
    Steel Sentinels remake project developer since 2012.

  • #2
    Hello Pringles Man,

    First of all, every texture can use different scaling in a map, so there is no universal answer as long as you do not give precise map + coordinate info.
    I remember talking with IronWarfare about this topic. Please click here

    The shader key word you are talking about is called: tcMod
    It is a Quake3 Arena shader.

    All Q3A shaders are explained in detail here: click me
    Please read the chapter: tcMod scale in detail.

    After all that, I am sure you will be ready to adjust all textures you want
    You can use the info and scale values I gave to IronWarfare to play around with it and you will how it looks...

    Best of luck,
    Seven

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    • #3
      Thanks for your help. I'll check it out.
      Steel Sentinels remake project developer since 2012.

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      • #4
        ...I read it, and that didn't help me out at all. There is nothing intuitive about using this how it is described on the page you linked me to with those textures. My textures keep getting scaled to ridiculously small levels.When you said you need to specify the texture and maps, I wasn't sure why. Shaders accommodate for all maps. The TCMod scale is a one size fits all parameter. But if you're totally sure it helps, I'm using QRP.

        Look at this, for example. For muh_bad, I'm using tcMod scale 0.0546875 0.083333. That's the only one that seems to work CLOSE enough (not perfect). I don't know where the hell those numbers came from, I just got them through trail and error.
        Last edited by Pringles Man; 05-18-2016, 01:33 PM.
        Steel Sentinels remake project developer since 2012.

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