To Seven or anyone who knows DarkPlaces effectinfo.txt effects:
As you may know, Spike made a QuakeSpasm with FTE particles and it is largely DarkPlaces compatible.
Problems:
(1) Too few people know how to make effects.
(2) Very little documentation ...
(3) Almost no examples <------------- REAL PROBLEM
Is there anyone who knows how to do these things who would be interested in making a few small samples like:
(a) How to make a model emit subtle sparks? (Like a broken monitor in a single player base map)
(b) How to replace a grenade trail with a thicker trail?
(c) How to make a pent emit sparkles or floaty magic particles?
(d) Make a gold key emit a light that fluctuates a little.
I think if there were some easy examples, they might get used in single player maps and who knows maybe these kinds of things might become somewhat common in new single player maps.
I had made a thread at Func regarding this, but at the present time a bit of a lack of quality examples is the main challenge.
Func_Msgboard: Spiked Quakespasm Modding/Coding Help Thread
I know there are single mappers who *want* to use this stuff, but without many examples --- it's going to be a real challenge
Maybe if there were more examples, there might be more people who get into making effects. I know when Nahuel made a CSQC HUD for DarkPlaces, more and more use of CSQC started to happen for instance.
As you may know, Spike made a QuakeSpasm with FTE particles and it is largely DarkPlaces compatible.
Problems:
(1) Too few people know how to make effects.
(2) Very little documentation ...
(3) Almost no examples <------------- REAL PROBLEM
Is there anyone who knows how to do these things who would be interested in making a few small samples like:
(a) How to make a model emit subtle sparks? (Like a broken monitor in a single player base map)
(b) How to replace a grenade trail with a thicker trail?
(c) How to make a pent emit sparkles or floaty magic particles?
(d) Make a gold key emit a light that fluctuates a little.
I think if there were some easy examples, they might get used in single player maps and who knows maybe these kinds of things might become somewhat common in new single player maps.
I had made a thread at Func regarding this, but at the present time a bit of a lack of quality examples is the main challenge.
Func_Msgboard: Spiked Quakespasm Modding/Coding Help Thread
I know there are single mappers who *want* to use this stuff, but without many examples --- it's going to be a real challenge

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