Hello, I have a problem with bumpmapping in fte quake. I have a grass texture on my map, but when I try to make normal map for that texture it become too bright. I tried different graphics presets but that didn't help. How can I fix that? 
gl_specular 0
r_bloom 0
Screenshot - grass without normal mapping:

Screenshot - grass with normal mapping:
							
						
					gl_specular 0
r_bloom 0
Screenshot - grass without normal mapping:

Screenshot - grass with normal mapping:
							
						
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