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  • WTFish?

    How do I fix this? They looked stupid when living but now they look down right retarded when dead


  • #2
    It's a problem with the model.
    16:03:04 <gb> when I put in a sng, I think I might need nails
    16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

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    • #3
      how do I FIX the problem?

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      • #4
        um.. this is a guess. but
        DARKPLACES!!! <---------------- THE BEST EVER

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        • #5
          cl_deadbodyfilter 1
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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          • #6
            Originally posted by Monster View Post
            um.. this is a guess. but
            DARKPLACES!!! <---------------- THE BEST EVER
            Actually, it was DP that made me realise it But this is happening for DP and PQ.

            Monster I get 700 FPS in Darkplaces ;o 150 with RT lightning

            Edit: Baker, cl_deadbodyfilter isn't recognised in Proquake or Darkplaces :-/

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            • #7
              Originally posted by Canadian*Sniper View Post
              Edit: Baker, cl_deadbodyfilter isn't recognised in Proquake or Darkplaces :-/
              It's a joke, as in if you don't like the fish dead bodies, solve the problem with a dead body filter so there aren't any :d

              (It's a JoeQuake/Qrack cvar)
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

              Comment


              • #8
                You can't fix it. Unless you know how to make models for Quake...
                16:03:04 <gb> when I put in a sng, I think I might need nails
                16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

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                • #9
                  I've never noticed that before. Has this always been in Quake? For 10 years I've missed the shrinking fishheads?! WTFish?!

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                  • #10
                    It's in the QIP bugs list

                    And yes, it's been that way for as long as you've been pushing that button...
                    16:03:04 <gb> when I put in a sng, I think I might need nails
                    16:03:30 <gb> the fact that only playtesting tells me that probably means that my mind is a sieve

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                    • #11
                      Yea I just tested e4m6 on my old computer. I guess I just never noticed :-/

                      I noticed once a long time ago (3 years maybe). Oh well, you learn something everyday

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