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  • Weapon Auto Switching

    Is there any way to turn off auto switching in Quake? I'm using Darkplaces.

  • #2
    Is this single player or on a server?

    On a server, it is advisable to have 2 keys bound:

    bind ctrl "impulse 7" // select RL
    bind alt "bestweapon 8 5 4 3 2" // select strongest non-RL weapon available

    And you tap one of those if your weapon ever gets switched.

    But DarkPlaces doesn't presently support bestweapon, which is supported by ProQuake, Qrack and JoeQuake 0.15 so you might use the 2nd best option (not nearly as good):

    bind ctrl "impulse 10" // next weapon
    bind alt "impulse 12" // previous weapon

    This is clearly an inferior setup for multiplayer, but is the best you can do with DarkPlaces, at least right now, but impulse 10/12 is more than adequate for single player.
    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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    • #3
      I just tried out joequake and I'll probably be using it, especially if the binds I've seen here work. I like a rocket jump bind at times. I've seen you post it here. Does it work with joequake?

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      • #4
        Yes, it works with JoeQuake just fine.

        For the latest JoeQuake (0.15), get it from http://joequake.quake1.net

        Be sure to type cvar_savevars 1 in the console the first time you use JoeQuake 0.15, otherwise it will not save your settings.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

        Comment


        • #5
          Thanks a lot!

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          • #6
            Originally posted by Baker View Post
            But DarkPlaces doesn't presently support bestweapon
            What are you talking about?! DarkPlaces DOES support bestweapon!

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            • #7
              Ah! Are you certain?

              If so, LordHavoc is definitely a speedy coder

              Are you using the 07/25/2006 version? If not which one?

              (I wondered if that was added in the 7/25/2006 build, but I didn't see anything about it in the readme or on the DarkPlaces site when it was released.)
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

              Comment


              • #8
                Confirmed, DarkPlaces now support "bestweapon". The implementation is slightly different, but however it works doesn't matter as long as it's there

                ProQuake/JoeQuake/Qrack style: bind alt "bestweapon 8 5 3 4 2 1"
                DarkPlaces style: bind alt "bestweapon 853421"

                Note the lack of spaces between the impulses in the DarkPlaces method.
                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                Comment


                • #9
                  LordHavoc has released another beta version , dated 8/30/06. Ask him for it on MIRC in #darkplaces irc.anynet.org. I don't think he's released that version on his site yet.

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                  • #10
                    http://icculus.org/twilight/darkplac...60830beta1.zip
                    you mean that one?

                    http://icculus.org/twilight/darkplaces/files
                    all the Darkplaces you can eat! or chew and politely deposit into a napkin! i love that he has such an archive for the engine, source, and mod, along with nexuiz engine versions and so on.
                    Inside3d - Because you can't be Outside 3D!

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