If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Is it necessary to update quake with the Id 1.06 patch, if you're going to be using proquake?
What about any of the other mods, like Darkplaces or Joe's?
actually...i'm wondering if you're right(no offen)
realized the latest version of vanilla q1 is 1.08
and you didnt point that out.
the reason i'm asking is that GLpro is running fine on top
of the version of the orignial cd. But, I havent tried to connect
to a multiplayer GLpro server yet, so that might be an issue.
the 1.08 folder/update just has a quake exe, just drop that into my
/quake dir?
Is it necessary to update quake with the Id 1.06 patch, if you're going to be using proquake?
What about any of the other mods, like Darkplaces or Joe's?
thx
-b
You do not need the 1.06 patch for anything, the patch upgrades QUAKE.EXE -- the old DOS executable that no one has used in years.
Just install whatever engine, all Quake engines are based off the final ID source which was Quake 1.09.
So installing the 1.06 patch is absolutely pointless which is why the file is not hosted here anywhere.
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
Comment