if I got the three lines of code from him, would it be possible to add to a netquake client like Qrack?
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omg that has always bugged me! i never thought it would be fixed because i assumed it would have to be fixed on the map end of things, which wouldn't be possible on an id map. honestly i thought i remembered it being in the original glquake as well, but i could be wrong.
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They basically tell me that setting a polygon offset fixes it but I dont think it truely works that way as the textures are fighting the same plane, unless they are texture sorting the off sets, I'll have to look at the source and dig it up
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id should pay you guys.e|------------------------0---------------
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Okay, actually adding these lines when drawing texture chains fixed it.
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.5,0);
Woot i'm walking on water!
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R00k is Jesuse|------------------------0---------------
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hey, on the new Qrack I can still notice some z-fighting. is there a command I'm suppose to type? its especially bad with gl_detail 0
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