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R_wateralpha_radius basically means at further distance from the player to the watersurface, the wateralpha increases. Closer you are to the water the more clear it becomes. I have changed this in future versions only to compare to the Z origin not x/y since water verts are clumped to gether like jigsaw puzzle pieces in quake. So for example if you're playing "toilet4" map and look down at the water, with r_wateralpha_radius 1024, the surface is solid, but as u fall to megahealth, the water becomes more transparent as u get closer, which looks kinda cool!
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