Hi all,
I know this is a common issue because I remember some posts in the past about the subject (or maybe I found it somewhere else after some googling) but I'm unable to find such info again
I replaced IT_AXE model for a sword of mine which was modeled in Blender and exported it using Bill Currie's import/export addon for Blender (55 frames of animation too, textured). So far the only thing I changed in weapons.qc is adding the precache model line of code at the beginning and replaced the .mdl file of v_axe.mdl for my v_knife.mdl (added that file to the pak file using PakExpl) in the W_SetCurrentAmmo function.
When switching to the axe, instead of my model, there's nothing. I remember there was something specific to this, like rotating the model in a specific way or side ways or some strange thing to do at the model level before exporting maybe, so that models actually show up in-game. Any chance anyone around here knows?
Btw, what's up with the site? The new skin is a bit...quakeless?
I know this is a common issue because I remember some posts in the past about the subject (or maybe I found it somewhere else after some googling) but I'm unable to find such info again

I replaced IT_AXE model for a sword of mine which was modeled in Blender and exported it using Bill Currie's import/export addon for Blender (55 frames of animation too, textured). So far the only thing I changed in weapons.qc is adding the precache model line of code at the beginning and replaced the .mdl file of v_axe.mdl for my v_knife.mdl (added that file to the pak file using PakExpl) in the W_SetCurrentAmmo function.
When switching to the axe, instead of my model, there's nothing. I remember there was something specific to this, like rotating the model in a specific way or side ways or some strange thing to do at the model level before exporting maybe, so that models actually show up in-game. Any chance anyone around here knows?
Btw, what's up with the site? The new skin is a bit...quakeless?
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