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  • Alias Question

    i just made this simple alias so that i don't have to have moveup and movedown seperately bound. i know i can just look up or down underwater and move just as fast, but this way it's like being able to strafe up and down at full speed instead of just left and right while still being able to aim.

    alias +movejump "-movedown;+jump;wait;-jump;+moveup"
    alias -movejump "-moveup;+movedown"

    i just want to know if this can cause any problems i might not be aware of, specifically related to multiplayer. will i be sending more traffic than i otherwise would be since +movedown is pretty much constant? i don't know anything about how the multiplayer works under the hood and i don't want to inadvertantly cause myself or others to lag because of a stupid quake trick!

    thanks!

  • #2
    Just try it out and see for yourself.
    e|------------------------0---------------
    B|---------------0^1----------------1----
    G|---------------2------2------0^2-------
    D|---------------2-------2--2-------------
    A|---------------0------------------------
    E|----------------------------------------

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    • #3
      well i couldn't tell, but just to be safe i changed it anyway

      alias +movejump "+jump;wait;-jump;+moveup"
      alias -movejump "-moveup"

      and hardbound movedown

      now i can freeze in height if i hold both

      edit/oops, typo
      Last edited by boink182; 07-29-2007, 09:06 PM.

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      • #4
        If you are using ProQuake or Qrack, just type pq_moveup 1 in the console and bind +jump to a key and it will do what you are trying to do flawlessly.

        LordHavoc hasn't added this functionality (pq_moveup) to DarkPlaces because he views it as a hack and this behavior is not desireable for all mods. I agree, it is rather hackish (but so is bestweapon and a lot of other great engine improvements)

        I've thought about this and if the alternative is to do what you are doing to get the same result, really that functionality should be added to DarkPlaces as an option because all the functionality does is make it easy, rather than difficult, to do something that has rather commonly been done/desired for ages.

        /I have no idea what engine you are using, I'm just thinking out loud.
        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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        • #5
          proquake and qrack have the pq_moveup cvar.. if set to 1, this will make ur jumpkey behave like moveup in water..

          edit.. oh baker beat me to it

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          • #6
            yeah i should have pointed that out, the only reason i had to do this was because i'm using darkplaces. i agree with you though, if i can do it using standard quake commands anyway, what's the diff?

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            • #7
              in fvf, flying forward is done via holding jump. But if you have pq_moveup 1 on then the server will think you're holding moveup and will do something completely different.

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              • #8
                well i don't know what i was smoking (actually, i do) when i thought i could freeze height underwater, i must have been strafing or something, anyway...

                Originally posted by Canadian*Sniper View Post
                in fvf, flying forward is done via holding jump. But if you have pq_moveup 1 on then the server will think you're holding moveup and will do something completely different.
                after thinking about that statement i decided to try something else

                //////////////////////SECTION DELETED

                i had something else here, but screw it, it was a mess, here's what i settled on:

                bind SHIFT "+swim"
                alias +swim "-moveup;+movedown;bind SPACE +swim2"
                alias -swim "-movedown;-jump"
                alias +swim2 "-movedown;+jump;wait;-jump;+moveup"
                alias -swim2 "-moveup;bind SPACE +jump"
                jump becomes swim up after pressing the swim key. you can also hold the swim key to swim down. swim up becomes jump again after first use and stays that way until you use the swim key again.
                Last edited by boink182; 07-30-2007, 06:10 PM.

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