i just made this simple alias so that i don't have to have moveup and movedown seperately bound. i know i can just look up or down underwater and move just as fast, but this way it's like being able to strafe up and down at full speed instead of just left and right while still being able to aim.
alias +movejump "-movedown;+jump;wait;-jump;+moveup"
alias -movejump "-moveup;+movedown"
i just want to know if this can cause any problems i might not be aware of, specifically related to multiplayer. will i be sending more traffic than i otherwise would be since +movedown is pretty much constant? i don't know anything about how the multiplayer works under the hood and i don't want to inadvertantly cause myself or others to lag because of a stupid quake trick!
thanks!
alias +movejump "-movedown;+jump;wait;-jump;+moveup"
alias -movejump "-moveup;+movedown"
i just want to know if this can cause any problems i might not be aware of, specifically related to multiplayer. will i be sending more traffic than i otherwise would be since +movedown is pretty much constant? i don't know anything about how the multiplayer works under the hood and i don't want to inadvertantly cause myself or others to lag because of a stupid quake trick!

thanks!
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