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Replacing a double texture

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  • Replacing a double texture

    I have a map with an alternating texture. If I open the bsp file with Quark, it displays a set of textures, and this particular one is animated, changing regular->red->regular in a 1-second interval.



    Now, if I extract it, I get two files:
    +0cblack2.jpg
    +acblack2.jpg
    However, replacing these with two 24 bit textures doesn't work. The game still uses the original ones.

    Any ideas?

  • #2
    I'll look at it later in the day, should be easy enough to solve. Don't have time now.
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