Ok, this is unreal. I've experienced lag before but when I play Quake online, it's a whole other bag. The lag is insurmountable. I've tried with both Proquake and Darkplaces and both to the same result. Choppy movement(if any) and unstable connection. Now, I go through a router but I do forward my ports and I have a static IP. I can play Counterstrike: Source with virtually no lag and I didn't have to open any ports so I'm confused as to what the problem may be. Any help is welcomed. =\
							
						
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Quake uses wide array of ports, something to the effect of ports 1000-30000.Originally posted by Warlin View PostOk, this is unreal. I've experienced lag before but when I play Quake online, it's a whole other bag. The lag is insurmountable. I've tried with both Proquake and Darkplaces and both to the same result. Choppy movement(if any) and unstable connection. Now, I go through a router but I do forward my ports and I have a static IP. I can play Counterstrike: Source with virtually no lag and I didn't have to open any ports so I'm confused as to what the problem may be. Any help is welcomed. =\
My guess is that some of the packets are getting blocked if this doesn't affect other games.
Quake's netcode is old and due to the port weirdness, if you start forwarding ports and such you can run into trouble. Quake uses more than just port 26000 (yes, this is "wrong" but that's how the original protocol works).
If I use port forwarding (I generally don't unless I'm doing some sort of testing), I forward all the UDP packets and it works just fine.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
 
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